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bullet3/test/Bullet2/Source/Tests/Test_v3skew.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

198 lines
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C++

//
// Test_v3skew.cpp
// BulletTest
//
// Copyright (c) 2011 Apple Inc.
//
#include "LinearMath/btScalar.h"
#if defined(BT_USE_SSE_IN_API) || defined(BT_USE_NEON)
#include "Test_v3skew.h"
#include "vector.h"
#include "Utils.h"
#include "main.h"
#include <math.h>
#include <string.h>
#include <LinearMath/btVector3.h>
// reference code for testing purposes
static void
v3skew_ref(
const btVector3* v,
btVector3* v1,
btVector3* v2,
btVector3* v3);
#define LOOPCOUNT 2048
#define NUM_CYCLES 10000
int Test_v3skew(void)
{
btVector3 v, v1, v2, v3, vt1, vt2, vt3;
float x, y, z, w;
// Init the data
x = RANDF_01;
y = RANDF_01;
z = RANDF_01;
w = BT_NAN; // w channel NaN
v.setValue(x, y, z);
v.setW(w);
v1.setValue(w, w, w);
v1.setW(w);
vt3 = vt2 = vt1 = v3 = v2 = v1;
{
v3skew_ref(&v, &v1, &v2, &v3);
v.getSkewSymmetricMatrix(&vt1, &vt2, &vt3);
/*
if( v1.m_floats[0] != vt1.m_floats[0] ||
v1.m_floats[1] != vt1.m_floats[1] ||
v1.m_floats[2] != vt1.m_floats[2] )
*/
if (!(v1 == vt1))
{
vlog(
"Error - v3skew result error! "
"\ncorrect v1 = (%10.4f, %10.4f, %10.4f) "
"\ntested v1 = (%10.4f, %10.4f, %10.4f) \n",
v1.m_floats[0], v1.m_floats[1], v1.m_floats[2],
vt1.m_floats[0], vt1.m_floats[1], vt1.m_floats[2]);
return 1;
}
/*
if( v2.m_floats[0] != vt2.m_floats[0] ||
v2.m_floats[1] != vt2.m_floats[1] ||
v2.m_floats[2] != vt2.m_floats[2] )
*/
if (!(v2 == vt2))
{
vlog(
"Error - v3skew result error! "
"\ncorrect v2 = (%10.4f, %10.4f, %10.4f) "
"\ntested v2 = (%10.4f, %10.4f, %10.4f) \n",
v2.m_floats[0], v2.m_floats[1], v2.m_floats[2],
vt2.m_floats[0], vt2.m_floats[1], vt2.m_floats[2]);
return 1;
}
/*
if( v3.m_floats[0] != vt3.m_floats[0] ||
v3.m_floats[1] != vt3.m_floats[1] ||
v3.m_floats[2] != vt3.m_floats[2] )
*/
if (!(v3 == vt3))
{
vlog(
"Error - v3skew result error! "
"\ncorrect v3 = (%10.4f, %10.4f, %10.4f) "
"\ntested v3 = (%10.4f, %10.4f, %10.4f) \n",
v3.m_floats[0], v3.m_floats[1], v3.m_floats[2],
vt3.m_floats[0], vt3.m_floats[1], vt3.m_floats[2]);
return 1;
}
}
#define DATA_SIZE 256
btVector3 v3_arr0[DATA_SIZE];
btVector3 v3_arr1[DATA_SIZE];
btVector3 v3_arr2[DATA_SIZE];
btVector3 v3_arr3[DATA_SIZE];
uint64_t scalarTime;
uint64_t vectorTime;
size_t j, k;
for (k = 0; k < DATA_SIZE; k++)
{
x = RANDF_01;
y = RANDF_01;
z = RANDF_01;
v3_arr0[k].setValue(x, y, z);
v3_arr0[k].setW(w);
v3_arr1[k].setValue(w, w, w);
v3_arr1[k].setW(w);
v3_arr3[k] = v3_arr2[k] = v3_arr1[k];
}
{
uint64_t startTime, bestTime, currentTime;
bestTime = -1LL;
scalarTime = 0;
for (j = 0; j < NUM_CYCLES; j++)
{
startTime = ReadTicks();
for (k = 0; k < LOOPCOUNT; k++)
{
size_t k32 = (k & (DATA_SIZE - 1));
v3skew_ref(&v3_arr0[k32], &v3_arr1[k32], &v3_arr2[k32], &v3_arr3[k32]);
}
currentTime = ReadTicks() - startTime;
scalarTime += currentTime;
if (currentTime < bestTime)
bestTime = currentTime;
}
if (0 == gReportAverageTimes)
scalarTime = bestTime;
else
scalarTime /= NUM_CYCLES;
}
{
uint64_t startTime, bestTime, currentTime;
bestTime = -1LL;
vectorTime = 0;
for (j = 0; j < NUM_CYCLES; j++)
{
startTime = ReadTicks();
for (k = 0; k < LOOPCOUNT; k++)
{
size_t k32 = (k & (DATA_SIZE - 1));
v3_arr0[k32].getSkewSymmetricMatrix(&v3_arr1[k32], &v3_arr2[k32], &v3_arr3[k32]);
}
currentTime = ReadTicks() - startTime;
vectorTime += currentTime;
if (currentTime < bestTime)
bestTime = currentTime;
}
if (0 == gReportAverageTimes)
vectorTime = bestTime;
else
vectorTime /= NUM_CYCLES;
}
vlog("Timing:\n");
vlog(" \t scalar\t vector\n");
vlog(" \t%10.4f\t%10.4f\n", TicksToCycles(scalarTime) / LOOPCOUNT, TicksToCycles(vectorTime) / LOOPCOUNT);
return 0;
}
static void
v3skew_ref(
const btVector3* v,
btVector3* v1,
btVector3* v2,
btVector3* v3)
{
v1->setValue(0., -v->z(), v->y());
v2->setValue(v->z(), 0., -v->x());
v3->setValue(-v->y(), v->x(), 0.);
}
#endif //BT_USE_SSE