477 lines
13 KiB
C++
477 lines
13 KiB
C++
#include "GpuRigidBodyDemo.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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#include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h"
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#include "Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h"
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#include "../GpuDemoInternalData.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/GLInstanceRendererInternalData.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
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static b3KeyboardCallback oldCallback = 0;
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extern bool gReset;
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bool convertOnCpu = false;
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#define MSTRINGIFY(A) #A
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static const char* s_rigidBodyKernelString = MSTRINGIFY(
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typedef struct
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{
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float4 m_pos;
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float4 m_quat;
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float4 m_linVel;
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float4 m_angVel;
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unsigned int m_collidableIdx;
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float m_invMass;
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float m_restituitionCoeff;
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float m_frictionCoeff;
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} Body;
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__kernel void
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copyTransformsToVBOKernel( __global Body* gBodies, __global float4* posOrnColor, const int numNodes)
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{
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int nodeID = get_global_id(0);
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if( nodeID < numNodes )
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{
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posOrnColor[nodeID] = (float4) (gBodies[nodeID].m_pos.xyz,1.0);
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posOrnColor[nodeID + numNodes] = gBodies[nodeID].m_quat;
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}
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}
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);
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GpuRigidBodyDemo::GpuRigidBodyDemo()
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:m_instancingRenderer(0),
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m_window(0)
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{
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m_data = new GpuRigidBodyDemoInternalData;
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}
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GpuRigidBodyDemo::~GpuRigidBodyDemo()
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{
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delete m_data;
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}
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static void PairKeyboardCallback(int key, int state)
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{
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if (key=='R' && state)
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{
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gReset = true;
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}
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//b3DefaultKeyboardCallback(key,state);
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oldCallback(key,state);
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}
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void GpuRigidBodyDemo::setupScene(const ConstructionInfo& ci)
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{
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}
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void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
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{
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if (ci.m_window)
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{
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m_window = ci.m_window;
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oldCallback = ci.m_window->getKeyboardCallback();
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ci.m_window->setKeyboardCallback(PairKeyboardCallback);
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}
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m_instancingRenderer = ci.m_instancingRenderer;
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initCL(ci.preferredOpenCLDeviceIndex,ci.preferredOpenCLPlatformIndex);
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if (m_clData->m_clContext)
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{
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int errNum=0;
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cl_program rbProg=0;
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m_data->m_copyTransformsToVBOKernel = b3OpenCLUtils::compileCLKernelFromString(m_clData->m_clContext,m_clData->m_clDevice,s_rigidBodyKernelString,"copyTransformsToVBOKernel",&errNum,rbProg);
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m_data->m_config.m_maxConvexBodies = b3Max(m_data->m_config.m_maxConvexBodies,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ+10);
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m_data->m_config.m_maxConvexShapes = m_data->m_config.m_maxConvexBodies;
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m_data->m_config.m_maxBroadphasePairs = 16*m_data->m_config.m_maxConvexBodies;
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m_data->m_config.m_maxContactCapacity = m_data->m_config.m_maxBroadphasePairs;
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b3GpuNarrowPhase* np = new b3GpuNarrowPhase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue,m_data->m_config);
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b3GpuSapBroadphase* bp = new b3GpuSapBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
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//b3GpuBroadphaseInterface* bp = new b3GpuGridBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
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m_data->m_np = np;
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m_data->m_bp = bp;
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m_data->m_broadphaseDbvt = new b3DynamicBvhBroadphase(m_data->m_config.m_maxConvexBodies);
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m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp,m_data->m_broadphaseDbvt,m_data->m_config);
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setupScene(ci);
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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np->writeAllBodiesToGpu();
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bp->writeAabbsToGpu();
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}
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m_instancingRenderer->writeTransforms();
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}
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void GpuRigidBodyDemo::exitPhysics()
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{
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destroyScene();
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delete m_data->m_instancePosOrnColor;
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delete m_data->m_rigidBodyPipeline;
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delete m_data->m_broadphaseDbvt;
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m_window->setKeyboardCallback(oldCallback);
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delete m_data->m_np;
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m_data->m_np = 0;
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delete m_data->m_bp;
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m_data->m_bp = 0;
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exitCL();
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}
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void GpuRigidBodyDemo::renderScene()
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{
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m_instancingRenderer->renderScene();
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}
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void GpuRigidBodyDemo::clientMoveAndDisplay()
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{
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bool animate=true;
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int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
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//printf("numObjects=%d\n",numObjects);
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if (numObjects > m_instancingRenderer->getInstanceCapacity())
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{
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static bool once = true;
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if (once)
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{
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once=false;
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b3Assert(0);
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b3Error("m_instancingRenderer out-of-memory\n");
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}
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numObjects = m_instancingRenderer->getInstanceCapacity();
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}
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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b3Vector4* positions = 0;
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if (animate && numObjects)
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{
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B3_PROFILE("gl2cl");
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if (!m_data->m_instancePosOrnColor)
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{
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GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
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int arraySizeInBytes = numObjects * (3)*sizeof(b3Vector4);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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cl_bool blocking= CL_TRUE;
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positions= (b3Vector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_READ_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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m_data->m_instancePosOrnColor = new b3OpenCLArray<b3Vector4>(m_clData->m_clContext,m_clData->m_clQueue);
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m_data->m_instancePosOrnColor->resize(3*numObjects);
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m_data->m_instancePosOrnColor->copyFromHostPointer(positions,3*numObjects,0);
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glUnmapBuffer( GL_ARRAY_BUFFER);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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}
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}
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{
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B3_PROFILE("stepSimulation");
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m_data->m_rigidBodyPipeline->stepSimulation(1./60.f);
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}
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if (numObjects)
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{
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if (convertOnCpu)
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{
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b3GpuNarrowPhaseInternalData* npData = m_data->m_np->getInternalData();
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npData->m_bodyBufferGPU->copyToHost(*npData->m_bodyBufferCPU);
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b3AlignedObjectArray<b3Vector4> vboCPU;
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m_data->m_instancePosOrnColor->copyToHost(vboCPU);
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for (int i=0;i<numObjects;i++)
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{
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b3Vector4 pos = (const b3Vector4&)npData->m_bodyBufferCPU->at(i).m_pos;
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b3Quat orn = npData->m_bodyBufferCPU->at(i).m_quat;
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pos.w = 1.f;
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vboCPU[i] = pos;
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vboCPU[i + numObjects] = (b3Vector4&)orn;
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}
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m_data->m_instancePosOrnColor->copyFromHost(vboCPU);
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} else
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{
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B3_PROFILE("cl2gl_convert");
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int ciErrNum = 0;
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cl_mem bodies = m_data->m_rigidBodyPipeline->getBodyBuffer();
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b3LauncherCL launch(m_clData->m_clQueue,m_data->m_copyTransformsToVBOKernel);
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launch.setBuffer(bodies);
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launch.setBuffer(m_data->m_instancePosOrnColor->getBufferCL());
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launch.setConst(numObjects);
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launch.launch1D(numObjects);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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}
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}
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if (animate && numObjects)
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{
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B3_PROFILE("cl2gl_upload");
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
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int arraySizeInBytes = numObjects * (3)*sizeof(b3Vector4);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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cl_bool blocking= CL_TRUE;
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positions= (b3Vector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_WRITE_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
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err = glGetError();
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assert(err==GL_NO_ERROR);
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m_data->m_instancePosOrnColor->copyToHostPointer(positions,3*numObjects,0);
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glUnmapBuffer( GL_ARRAY_BUFFER);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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}
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}
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b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
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{
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if (!m_instancingRenderer)
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return b3MakeVector3(0,0,0);
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float fov = b3Scalar(2.0) * b3Atan(tanFov);
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b3Vector3 camPos,camTarget;
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m_instancingRenderer->getCameraPosition(camPos);
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m_instancingRenderer->getCameraTargetPosition(camTarget);
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b3Vector3 rayFrom = camPos;
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b3Vector3 rayForward = (camTarget-camPos);
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rayForward.normalize();
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float farPlane = 10000.f;
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rayForward*= farPlane;
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b3Vector3 rightOffset;
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b3Vector3 m_cameraUp=b3MakeVector3(0,1,0);
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b3Vector3 vertical = m_cameraUp;
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b3Vector3 hor;
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hor = rayForward.cross(vertical);
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hor.normalize();
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vertical = hor.cross(rayForward);
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vertical.normalize();
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float tanfov = tanf(0.5f*fov);
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hor *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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b3Scalar aspect;
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float width = m_instancingRenderer->getScreenWidth();
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float height = m_instancingRenderer->getScreenHeight();
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aspect = width / height;
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hor*=aspect;
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b3Vector3 rayToCenter = rayFrom + rayForward;
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b3Vector3 dHor = hor * 1.f/width;
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b3Vector3 dVert = vertical * 1.f/height;
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b3Vector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += b3Scalar(x) * dHor;
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rayTo -= b3Scalar(y) * dVert;
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return rayTo;
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}
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bool GpuRigidBodyDemo::keyboardCallback(int key, int state)
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{
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if (m_data)
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{
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if (key==B3G_ALT )
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{
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m_data->m_altPressed = state;
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}
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if (key==B3G_CONTROL )
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{
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m_data->m_controlPressed = state;
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}
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}
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return false;
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}
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bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
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{
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if (m_data->m_altPressed!=0 || m_data->m_controlPressed!=0)
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return false;
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if (m_data->m_pickBody>=0 && m_data->m_pickConstraint>=0)
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{
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m_data->m_rigidBodyPipeline->removeConstraintByUid(m_data->m_pickConstraint);
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b3Vector3 newRayTo = getRayTo(x,y);
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b3Vector3 rayFrom;
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b3Vector3 oldPivotInB = m_data->m_pickPivotInB;
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b3Vector3 newPivotB;
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m_instancingRenderer->getCameraPosition(rayFrom);
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b3Vector3 dir = newRayTo-rayFrom;
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dir.normalize();
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dir *= m_data->m_pickDistance;
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newPivotB = rayFrom + dir;
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m_data->m_pickPivotInB = newPivotB;
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m_data->m_rigidBodyPipeline->copyConstraintsToHost();
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m_data->m_pickConstraint = m_data->m_rigidBodyPipeline->createPoint2PointConstraint(m_data->m_pickBody,m_data->m_pickFixedBody,m_data->m_pickPivotInA,m_data->m_pickPivotInB,1e30);
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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return true;
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}
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return false;
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}
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bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
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{
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if (state==1)
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{
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if(button==0 && (m_data->m_altPressed==0 && m_data->m_controlPressed==0))
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{
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b3AlignedObjectArray<b3RayInfo> rays;
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b3AlignedObjectArray<b3RayHit> hitResults;
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b3Vector3 camPos;
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m_instancingRenderer->getCameraPosition(camPos);
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b3RayInfo ray;
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ray.m_from = camPos;
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ray.m_to = getRayTo(x,y);
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rays.push_back(ray);
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b3RayHit hit;
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hit.m_hitFraction = 1.f;
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hitResults.push_back(hit);
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m_data->m_rigidBodyPipeline->castRays(rays,hitResults);
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if (hitResults[0].m_hitFraction<1.f)
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{
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int hitBodyA = hitResults[0].m_hitBody;
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if (m_data->m_np->getBodiesCpu()[hitBodyA].m_invMass)
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{
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//printf("hit!\n");
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m_data->m_np->readbackAllBodiesToCpu();
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m_data->m_pickBody = hitBodyA;
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//pivotInA
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b3Vector3 pivotInB;
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pivotInB.setInterpolate3(ray.m_from,ray.m_to,hitResults[0].m_hitFraction);
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b3Vector3 posA;
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b3Quaternion ornA;
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m_data->m_np->getObjectTransformFromCpu(posA,ornA,hitBodyA);
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b3Transform tr;
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tr.setOrigin(posA);
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tr.setRotation(ornA);
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b3Vector3 pivotInA = tr.inverse()*pivotInB;
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if (m_data->m_pickFixedBody<0)
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{
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b3Vector3 pos=b3MakeVector3(0,0,0);
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b3Quaternion orn(0,0,0,1);
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int fixedSphere = m_data->m_np->registerConvexHullShape(0,0,0,0);//>registerSphereShape(0.1);
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m_data->m_pickFixedBody = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0,pos,orn,fixedSphere,0,false);
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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m_data->m_bp->writeAabbsToGpu();
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if (m_data->m_pickGraphicsShapeIndex<0)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(point_sphere_indices)/sizeof(int);
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m_data->m_pickGraphicsShapeIndex = m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
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float color[4] ={1,0,0,1};
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float scaling[4]={1,1,1,1};
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m_data->m_pickGraphicsShapeInstance = m_instancingRenderer->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling);
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m_instancingRenderer->writeTransforms();
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delete m_data->m_instancePosOrnColor;
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m_data->m_instancePosOrnColor=0;
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} else
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{
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m_instancingRenderer->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_data->m_np->setObjectTransformCpu(pos,orn,m_data->m_pickFixedBody);
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}
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}
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pivotInB.w = 0.f;
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m_data->m_pickPivotInA = pivotInA;
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m_data->m_pickPivotInB = pivotInB;
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m_data->m_rigidBodyPipeline->copyConstraintsToHost();
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m_data->m_pickConstraint = m_data->m_rigidBodyPipeline->createPoint2PointConstraint(hitBodyA,m_data->m_pickFixedBody,pivotInA,pivotInB,1e30);//hitResults[0].m_hitResult0
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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m_data->m_np->writeAllBodiesToGpu();
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m_data->m_pickDistance = (pivotInB-camPos).length();
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return true;
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}
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}
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}
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} else
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{
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if (button==0)
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{
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if (m_data->m_pickConstraint>=0)
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{
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m_data->m_rigidBodyPipeline->removeConstraintByUid(m_data->m_pickConstraint);
|
|
m_data->m_pickConstraint=-1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//printf("button=%d, state=%d\n",button,state);
|
|
return false;
|
|
}
|