Files
bullet3/Extras/BulletMultiThreaded/SpuRaycastTaskProcess.cpp
erwin.coumans b66e5350d0 rename HasHit method to hasHit
rename AddSingleResult to addSingleResult
moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
2008-07-09 23:30:21 +00:00

190 lines
5.5 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SpuRaycastTaskProcess.h"
SpuRaycastTaskProcess::SpuRaycastTaskProcess(class btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks)
:m_threadInterface(threadInterface),
m_maxNumOutstandingTasks(maxNumOutstandingTasks)
{
m_workUnitTaskBuffers = (unsigned char *)0;
m_taskBusy.resize(m_maxNumOutstandingTasks);
m_spuRaycastTaskDesc.resize(m_maxNumOutstandingTasks);
for (int i = 0; i < m_maxNumOutstandingTasks; i++)
{
m_taskBusy[i] = false;
}
m_numBusyTasks = 0;
m_currentTask = 0;
m_currentWorkUnitInTask = 0;
m_threadInterface->startSPU();
//printf("sizeof vec_float4: %d\n", sizeof(vec_float4));
//printf("sizeof SpuGatherAndProcessWorkUnitInput: %d\n", sizeof(SpuGatherAndProcessWorkUnitInput));
}
SpuRaycastTaskProcess::~SpuRaycastTaskProcess()
{
if (m_workUnitTaskBuffers != 0)
{
btAlignedFree(m_workUnitTaskBuffers);
m_workUnitTaskBuffers = 0;
}
m_threadInterface->stopSPU();
}
void SpuRaycastTaskProcess::initialize2(void* spuCollisionObjectsWrappers, int numSpuCollisionObjectWrappers)
{
m_spuCollisionObjectWrappers = spuCollisionObjectsWrappers;
m_numSpuCollisionObjectWrappers = numSpuCollisionObjectWrappers;
for (int i = 0; i < m_maxNumOutstandingTasks; i++)
{
m_taskBusy[i] = false;
}
m_numBusyTasks = 0;
m_currentTask = 0;
m_currentWorkUnitInTask = 0;
#ifdef DEBUG_SpuRaycastTaskProcess
m_initialized = true;
#endif
}
void SpuRaycastTaskProcess::issueTask2()
{
m_taskBusy[m_currentTask] = true;
m_numBusyTasks++;
SpuRaycastTaskDesc& taskDesc = m_spuRaycastTaskDesc[m_currentTask];
taskDesc.taskId = m_currentTask;
m_threadInterface->sendRequest(1, (uint32_t) &taskDesc,m_currentTask);
//printf("send thread requested for task %d\n", m_currentTask);
// if all tasks busy, wait for spu event to clear the task.
if (m_numBusyTasks >= m_maxNumOutstandingTasks)
{
unsigned int taskId;
unsigned int outputSize;
for (int i=0;i<m_maxNumOutstandingTasks;i++)
{
if (m_taskBusy[i])
{
taskId = i;
break;
}
}
m_threadInterface->waitForResponse(&taskId, &outputSize);
//printf("PPU: after issue, received event: %u %d\n", taskId, outputSize);
m_taskBusy[taskId] = false;
m_numBusyTasks--;
} else {
//printf("Sent request, not enough busy tasks\n");
}
}
void SpuRaycastTaskProcess::addWorkToTask(SpuRaycastTaskWorkUnit& workunit)
{
m_spuRaycastTaskDesc[m_currentTask].workUnits[m_currentWorkUnitInTask] = workunit;
m_currentWorkUnitInTask++;
if (m_currentWorkUnitInTask == SPU_RAYCAST_WORK_UNITS_PER_TASK)
{
m_spuRaycastTaskDesc[m_currentTask].numWorkUnits = m_currentWorkUnitInTask;
m_spuRaycastTaskDesc[m_currentTask].numSpuCollisionObjectWrappers = m_numSpuCollisionObjectWrappers;
m_spuRaycastTaskDesc[m_currentTask].spuCollisionObjectsWrappers = m_spuCollisionObjectWrappers;
//printf("Task buffer full, issuing\n");
issueTask2 ();
//printf("Returned from issueTask2()\n");
m_currentWorkUnitInTask = 0;
// find new task buffer
for (int i = 0; i < m_maxNumOutstandingTasks; i++)
{
if (!m_taskBusy[i])
{
m_currentTask = i;
//init the task data
break;
}
}
//printf("next task = %d\n", m_currentTask);
}
}
void
SpuRaycastTaskProcess::flush2()
{
#ifdef DEBUG_SPU_TASK_SCHEDULING
printf("\nSpuRaycastTaskProcess::flush()\n");
#endif //DEBUG_SPU_TASK_SCHEDULING
// if there's a partially filled task buffer, submit that task
//printf("Flushing... %d remaining\n", m_currentWorkUnitInTask);
if (m_currentWorkUnitInTask > 0)
{
m_spuRaycastTaskDesc[m_currentTask].numWorkUnits = m_currentWorkUnitInTask;
m_spuRaycastTaskDesc[m_currentTask].numSpuCollisionObjectWrappers = m_numSpuCollisionObjectWrappers;
m_spuRaycastTaskDesc[m_currentTask].spuCollisionObjectsWrappers = m_spuCollisionObjectWrappers;
issueTask2();
m_currentWorkUnitInTask = 0;
}
// all tasks are issued, wait for all tasks to be complete
while(m_numBusyTasks > 0)
{
// Consolidating SPU code
unsigned int taskId;
unsigned int outputSize;
for (int i=0;i<m_maxNumOutstandingTasks;i++)
{
if (m_taskBusy[i])
{
taskId = i;
break;
}
}
//printf("Busy tasks... %d\n", m_numBusyTasks);
{
// SPURS support.
m_threadInterface->waitForResponse(&taskId, &outputSize);
}
//printf("PPU: flushing, received event: %u %d\n", taskId, outputSize);
//postProcess(taskId, outputSize);
m_taskBusy[taskId] = false;
m_numBusyTasks--;
}
}