Minor fixes (#ifndef SPU_COLLISION_OBJECT_WRAPPER_H block etc) Only update 'setNumTasks' when necessary Revert vectormath.h include (can't resolve conflicts with PS3 SDK, need additional #include path)
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPU_CONVEX_PENETRATION_DEPTH_H
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#define SPU_CONVEX_PENETRATION_DEPTH_H
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class btStackAlloc;
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class btIDebugDraw;
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#include "BulletCollision/NarrowphaseCollision/btConvexPenetrationDepthSolver.h"
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#include <LinearMath/btTransform.h>
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///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
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class SpuConvexPenetrationDepthSolver : public btConvexPenetrationDepthSolver
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{
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public:
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virtual ~SpuConvexPenetrationDepthSolver() {};
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virtual bool calcPenDepth( SpuVoronoiSimplexSolver& simplexSolver,
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void* convexA,void* convexB,int shapeTypeA, int shapeTypeB, float marginA, float marginB,
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btTransform& transA,const btTransform& transB,
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btVector3& v, btVector3& pa, btVector3& pb,
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class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc,
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struct SpuConvexPolyhedronVertexData* convexVertexDataA,
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struct SpuConvexPolyhedronVertexData* convexVertexDataB
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) const = 0;
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};
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#endif //SPU_CONVEX_PENETRATION_DEPTH_H
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