Use glBufferSubData instead of glMapBuffer/glUnmapBuffer, much faster soft body vertex sync. Don't use a separate btSoftBodyWorldInfo, use the existing one in btSoftMultiBodyDynamicsWorld.
Use glBufferSubData instead of glMapBuffer/glUnmapBuffer, much faster soft body vertex sync. Don't use a separate btSoftBodyWorldInfo, use the existing one in btSoftMultiBodyDynamicsWorld.