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bullet3/btgui/MultiThreading/b3SequentialThreadSupport.h

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "Bullet3Common/b3Scalar.h"
#ifndef B3_SEQUENTIAL_THREAD_SUPPORT_H
#define B3_SEQUENTIAL_THREAD_SUPPORT_H
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "b3ThreadSupportInterface.h"
typedef void (*SequentialThreadFunc)(void* userPtr,void* lsMemory);
typedef void* (*SequentiallsMemorySetupFunc)();
///The b3SequentialThreadSupport is a portable non-parallel implementation of the btThreadSupportInterface
///This is useful for debugging and porting SPU Tasks to other platforms.
class b3SequentialThreadSupport : public b3ThreadSupportInterface
{
public:
struct btSpuStatus
{
int m_taskId;
int m_commandId;
int m_status;
SequentialThreadFunc m_userThreadFunc;
void* m_userPtr; //for taskDesc etc
void* m_lsMemory; //initialized using SequentiallsMemorySetupFunc
};
private:
b3AlignedObjectArray<btSpuStatus> m_activeSpuStatus;
b3AlignedObjectArray<void*> m_completeHandles;
public:
struct SequentialThreadConstructionInfo
{
SequentialThreadConstructionInfo (const char* uniqueName,
SequentialThreadFunc userThreadFunc,
SequentiallsMemorySetupFunc lsMemoryFunc
)
:m_uniqueName(uniqueName),
m_userThreadFunc(userThreadFunc),
m_lsMemoryFunc(lsMemoryFunc)
{
}
const char* m_uniqueName;
SequentialThreadFunc m_userThreadFunc;
SequentiallsMemorySetupFunc m_lsMemoryFunc;
};
b3SequentialThreadSupport(SequentialThreadConstructionInfo& threadConstructionInfo);
virtual ~b3SequentialThreadSupport();
void startThreads(SequentialThreadConstructionInfo& threadInfo);
///send messages to SPUs
virtual void sendRequest(int uiCommand, void* uiArgument0, int uiArgument1);
///check for messages from SPUs
virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
virtual void startThreads();
///tell the task scheduler we are done with the SPU tasks
virtual void stopThreads();
virtual void setNumTasks(int numTasks);
virtual int getNumTasks() const
{
return 1;
}
virtual b3Barrier* createBarrier();
virtual b3CriticalSection* createCriticalSection();
virtual void deleteBarrier(b3Barrier* barrier);
virtual void deleteCriticalSection(b3CriticalSection* criticalSection);
};
#endif //B3_SEQUENTIAL_THREAD_SUPPORT_H