allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world. (use createCollisionShape to create it) add optional removeCollisionShape, for collision shapes only used in a query (and not used to create a body)
56 lines
2.0 KiB
Python
56 lines
2.0 KiB
Python
import pybullet as p
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import time
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p.connect(p.GUI)
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useCollisionShapeQuery = True
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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geom = p.createCollisionShape(p.GEOM_SPHERE, radius=0.1)
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geomBox = p.createCollisionShape(p.GEOM_BOX, halfExtents=[0.2,0.2,0.2])
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baseOrientationB = p.getQuaternionFromEuler([0,0.3,0])#[0,0.5,0.5,0]
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basePositionB = [1.5,0,1]
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obA=-1
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obB=-1
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obA = p.createMultiBody(baseMass=0, baseCollisionShapeIndex=geom,basePosition=[0.5,0,1])
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obB = p.createMultiBody(baseMass=0, baseCollisionShapeIndex=geomBox,basePosition=basePositionB,baseOrientation=baseOrientationB )
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lineWidth=3
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colorRGB=[1,0,0]
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lineId=p.addUserDebugLine(lineFromXYZ=[0,0,0],lineToXYZ=[0,0,0],lineColorRGB=colorRGB,lineWidth=lineWidth,lifeTime=0)
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pitch=0
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yaw=0
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while (p.isConnected()):
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pitch += 0.01
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if (pitch>=3.1415*2.):
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pitch=0
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yaw+= 0.01
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if (yaw>=3.1415*2.):
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yaw=0
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baseOrientationB = p.getQuaternionFromEuler([yaw,pitch,0])
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if (obB>=0):
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p.resetBasePositionAndOrientation(obB, basePositionB, baseOrientationB)
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if (useCollisionShapeQuery):
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pts = p.getClosestPoints(bodyA=-1, bodyB=-1, distance=100, collisionShapeA=geom,collisionShapeB=geomBox, collisionShapePositionA=[0.5,0,1],collisionShapePositionB=basePositionB, collisionShapeOrientationB=baseOrientationB)
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#pts = p.getClosestPoints(bodyA=obA, bodyB=-1, distance=100, collisionShapeB=geomBox, collisionShapePositionB=basePositionB, collisionShapeOrientationB=baseOrientationB)
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else:
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pts = p.getClosestPoints(bodyA=obA, bodyB=obB, distance=100)
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if len(pts)>0:
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#print(pts)
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distance = pts[0][8]
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#print("distance=",distance)
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ptA = pts[0][5]
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ptB = pts[0][6]
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p.addUserDebugLine(lineFromXYZ=ptA,lineToXYZ=ptB,lineColorRGB=colorRGB,lineWidth=lineWidth,lifeTime=0,replaceItemUniqueId=lineId);
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#time.sleep(1./240.)
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#removeCollisionShape is optional:
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#only use removeCollisionShape if the collision shape is not used to create a body
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#and if you want to keep on creating new collision shapes for different queries (not recommended)
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p.removeCollisionShape(geom)
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p.removeCollisionShape(geomBox)
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