Files
bullet3/Demos/MultiMaterialDemo/main.cpp
erwin.coumans 1c0fa00bc7 + provide access to 'root' collision shape, in case the original collision shape is temporarily replaced by a child collision shape.
+ added MultiMaterialDemo showing how to use the new btTriangleIndexVertexMaterialArray.
Thanks to Alex Silverman for this contribution!
2008-07-10 22:19:30 +00:00

23 lines
552 B
C++

#include "MultiMaterialDemo.h"
#include "GlutStuff.h"
#include "GlutStuff.h"
#include "GLDebugDrawer.h"
#include "btBulletDynamicsCommon.h"
GLDebugDrawer gDebugDrawer;
int main(int argc,char** argv)
{
MultiMaterialDemo* multiMaterialDemo = new MultiMaterialDemo();
multiMaterialDemo->initPhysics();
multiMaterialDemo->setCameraDistance(30.f);
multiMaterialDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
return glutmain(argc, argv,640,480,"Multimaterial Mesh Demo",multiMaterialDemo);
}