Added Demos/ThreadingDemo showing how to use the cross-platform btThreadSupportInterface under Windows. Added Demos/ParticlesOpenCL showing how to run the NVidia particle demo under OpenCL implementations by AMD, NVidia and MiniCL (CPU)
55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006 - 2009 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SPHERES_GRID_DEMO_SHARED_TYPES
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#define BT_SPHERES_GRID_DEMO_SHARED_TYPES
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struct btSimParams
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{
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float m_gravity[4];
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float m_worldMin[4];
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float m_worldMax[4];
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float m_cellSize[4];
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int m_gridSize[4];
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float m_particleRad;
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float m_globalDamping;
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float m_boundaryDamping;
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float m_collisionDamping;
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float m_spring;
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float m_shear;
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float m_attraction;
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float m_dummy;
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};
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struct btInt2
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{
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int x;
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int y;
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};
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struct btInt4
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{
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int x;
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int y;
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int z;
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int w;
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};
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#endif
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