Added Demos/ThreadingDemo showing how to use the cross-platform btThreadSupportInterface under Windows. Added Demos/ParticlesOpenCL showing how to run the NVidia particle demo under OpenCL implementations by AMD, NVidia and MiniCL (CPU)
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006 - 2009 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "ParticlesDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btHashMap.h"
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// standard utility and system includes
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//#include <oclUtils.h>
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// Extra CL/GL include
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//#include <CL/cl_gl.h>
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char** argv)
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{
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// start logs
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// oclSetLogFileName ("appSpheresGrid.txt");
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// oclLog(LOGBOTH, 0.0, "appSpheresGrid.exe Starting...\n\n");
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ParticlesDemo ccdDemo(argc, argv);
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ccdDemo.initPhysics();
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ccdDemo.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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#ifdef CHECK_MEMORY_LEAKS
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ccdDemo.exitPhysics();
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#else
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return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bulletphysics.com",&ccdDemo);
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#endif
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//default glut doesn't return from mainloop
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return 0;
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} |