45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006 - 2010 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BTOCLCOMMON_H
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#define BTOCLCOMMON_H
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#ifdef __APPLE__
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#ifdef USE_MINICL
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#include <MiniCL/cl.h>
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#else
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#include <OpenCL/cl.h>
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#endif
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#else
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#ifdef USE_MINICL
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#include <MiniCL/cl.h>
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#else
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#include <CL/cl.h>
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#endif
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#endif //__APPLE__
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class btOclCommon
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{
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public:
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// CL Context optionally takes a GL context. This is a generic type because we don't really want this code
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// to have to understand GL types.
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// It is a HGLRC in _WIN32 or a GLXContext otherwise.
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static cl_context createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx = 0, void* pGLDC = 0);
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};
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#endif // BTOCLCOMMON_H
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