97 lines
2.1 KiB
Objective-C
97 lines
2.1 KiB
Objective-C
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import "BTSimulationParameters.h"
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#import "BTDemo.h"
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@implementation BTSimulationParameters
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- (id) init
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{
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if ( self = [super init] )
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{}
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return self;
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}
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#pragma mark Public API
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- (void) setIterations: (unsigned) iterations
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{
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[BTDemo setIterations: iterations];
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}
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- (unsigned) iterations
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{
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return [BTDemo iterations];
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}
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- (unsigned) minIterations { return [BTDemo minIterations]; }
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- (unsigned) maxIterations { return [BTDemo maxIterations]; }
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- (void) setDisableDeactivation: (BOOL) disableDeactivation
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{
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[BTDemo setDisableDeactivation: disableDeactivation];
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}
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- (BOOL) disableDeactivation
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{
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return [BTDemo disableDeactivation];
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}
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- (void) setDrawAABBs: (BOOL) drawAABBs
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{
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[BTDemo setDrawAABBs: drawAABBs];
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}
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- (BOOL) drawAABBs
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{
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return [BTDemo drawAABBs];;
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}
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- (void) setDebugDraw: (BOOL) debugDraw
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{
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[BTDemo setDebugDraw: debugDraw];
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}
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- (BOOL) debugDraw
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{
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return [BTDemo debugDraw];
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}
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- (void) setSplitImpulse: (BOOL) splitImpulse
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{
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[BTDemo setSplitImpulse: splitImpulse];
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}
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- (BOOL) splitImpulse
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{
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return [BTDemo splitImpulse];
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}
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- (void) setDrawContacts: (BOOL) drawContacts
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{
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[BTDemo setDrawContacts: drawContacts];
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}
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- (BOOL) drawContacts
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{
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return [BTDemo drawContacts];
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}
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@end
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