Files
bullet3/demo/ObjLoader/list.h
erwin coumans 0fa8eccac0 add wavefront loader
start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00

30 lines
757 B
C

#ifndef __LIST_H
#define __LIST_H
typedef struct
{
int item_count;
int current_max_size;
char growable;
void **items;
char **names;
} list;
void list_make(list *listo, int size, char growable);
int list_add_item(list *listo, void *item, char *name);
char* list_print_items(list *listo);
void* list_get_name(list *listo, char *name);
void* list_get_index(list *listo, int indx);
void* list_get_item(list *listo, void *item_to_find);
int list_find(list *listo, char *name_to_find);
void list_delete_index(list *listo, int indx);
void list_delete_name(list *listo, char *name);
void list_delete_item(list *listo, void *item);
void list_delete_all(list *listo);
void list_print_list(list *listo);
void list_free(list *listo);
void test_list();
#endif