Files
bullet3/demo/gpudemo/rigidbody/GpuRigidBodyDemo.h
erwin coumans 0fa8eccac0 add wavefront loader
start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00

46 lines
769 B
C++

#ifndef GPU_RIGID_BODY_DEMO_H
#define GPU_RIGID_BODY_DEMO_H
#include "../GpuDemo.h"
class GpuRigidBodyDemo : public GpuDemo
{
protected:
class GLInstancingRenderer* m_instancingRenderer;
class btgWindowInterface* m_window;
struct GpuRigidBodyDemoInternalData* m_data;
public:
GpuRigidBodyDemo();
virtual ~GpuRigidBodyDemo();
virtual void initPhysics(const ConstructionInfo& ci);
virtual void setupScene(const ConstructionInfo& ci);
virtual void destroyScene(){};
virtual void exitPhysics();
virtual const char* getName()
{
return "GRBD";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuRigidBodyDemo;
return demo;
}
virtual void renderScene();
virtual void clientMoveAndDisplay();
};
#endif //GPU_RIGID_BODY_DEMO_H