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bullet3/opencl/gpu_rigidbody/host/btGpuRigidBodyPipeline.h

40 lines
1.3 KiB
C++

#ifndef BT_GPU_RIGIDBODY_PIPELINE_H
#define BT_GPU_RIGIDBODY_PIPELINE_H
#include "../../basic_initialize/btOpenCLInclude.h"
class btGpuRigidBodyPipeline
{
protected:
struct btGpuRigidBodyPipelineInternalData* m_data;
int allocateCollidable();
public:
btGpuRigidBodyPipeline(cl_context ctx,cl_device_id device, cl_command_queue q , class btGpuNarrowPhase* narrowphase, class btGpuSapBroadphase* broadphaseSap);
virtual ~btGpuRigidBodyPipeline();
void stepSimulation(float deltaTime);
void integrate(float timeStep);
void setupGpuAabbsFull();
int registerConvexPolyhedron(class btConvexUtility* convex);
//int registerConvexPolyhedron(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
//int registerSphereShape(float radius);
//int registerPlaneShape(const btVector3& planeNormal, float planeConstant);
//int registerConcaveMesh(btAlignedObjectArray<btVector3>* vertices, btAlignedObjectArray<int>* indices, const float* scaling);
//int registerCompoundShape(btAlignedObjectArray<btGpuChildShape>* childShapes);
int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData);
cl_mem getBodyBuffer();
int getNumBodies() const;
};
#endif //BT_GPU_RIGIDBODY_PIPELINE_H