Files
bullet3/btgui/OpenGLWindow/GLPrimInternalData.h
erwincoumans bd16df8dd6 add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App
remove a few warnings
add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
2015-01-27 10:45:56 -08:00

22 lines
446 B
C

#ifndef PRIM_INTERNAL_DATA
#define PRIM_INTERNAL_DATA
#include "OpenGLInclude.h"
struct PrimInternalData
{
GLuint m_shaderProg;
GLint m_viewmatUniform;
GLint m_projMatUniform;
GLint m_positionUniform;
GLint m_colourAttribute;
GLint m_positionAttribute;
GLint m_textureAttribute;
GLuint m_vertexBuffer;
GLuint m_vertexArrayObject;
GLuint m_indexBuffer;
GLuint m_texturehandle;
};
#endif //PRIM_INTERNAL_DATA