14 lines
255 B
C++
14 lines
255 B
C++
#ifndef SHADOW_MAP_INTERNAL_DATA_H
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#define SHADOW_MAP_INTERNAL_DATA_H
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struct ShadowMapDemoInternalData
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{
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class GLInstancingRenderer* m_instancingRenderer;
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class GLPrimitiveRenderer* m_primitiveRenderer;
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};
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#endif //SHADOW_MAP_INTERNAL_DATA_H
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