Files
bullet3/Demos3/GpuDemos/shadows/ShadowMapDemoInternalData.h
erwin coumans 6d6ef5d3dc fixed many memory leaks
added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00

14 lines
255 B
C++

#ifndef SHADOW_MAP_INTERNAL_DATA_H
#define SHADOW_MAP_INTERNAL_DATA_H
struct ShadowMapDemoInternalData
{
class GLInstancingRenderer* m_instancingRenderer;
class GLPrimitiveRenderer* m_primitiveRenderer;
};
#endif //SHADOW_MAP_INTERNAL_DATA_H