208 lines
4.2 KiB
C++
208 lines
4.2 KiB
C++
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//portions of this file are copied from GLFW egl_context.c/egl_context.h
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//========================================================================
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// GLFW 3.3 EGL - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifdef BT_USE_EGL
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#include "EGLOpenGLWindow.h"
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struct EGLInternalData2
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{
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bool m_isInitialized;
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int m_windowWidth;
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int m_windowHeight;
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b3KeyboardCallback m_keyboardCallback;
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b3WheelCallback m_wheelCallback;
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b3ResizeCallback m_resizeCallback;
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b3MouseButtonCallback m_mouseButtonCallback;
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b3MouseMoveCallback m_mouseMoveCallback;
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EGLInternalData2()
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:m_isInitialized(false),
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m_windowWidth(0),
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m_windowHeight(0),
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m_keyboardCallback(0),
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m_wheelCallback(0),
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m_resizeCallback(0),
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m_mouseButtonCallback(0),
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m_mouseMoveCallback(0)
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{
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}
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};
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EGLOpenGLWindow::EGLOpenGLWindow()
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{
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m_data = new EGLInternalData2();
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}
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EGLOpenGLWindow::~EGLOpenGLWindow()
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{
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delete m_data;
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}
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void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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{
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}
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void EGLOpenGLWindow::closeWindow()
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{
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}
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void EGLOpenGLWindow::runMainLoop()
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{
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}
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float EGLOpenGLWindow::getTimeInSeconds()
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{
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return 0.;
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}
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bool EGLOpenGLWindow::requestedExit() const
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{
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return false;
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}
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void EGLOpenGLWindow::setRequestExit()
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{
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}
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void EGLOpenGLWindow::startRendering()
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{
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}
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void EGLOpenGLWindow::endRendering()
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{
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}
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bool EGLOpenGLWindow::isModifierKeyPressed(int key)
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{
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return false;
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}
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void EGLOpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
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{
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m_data->m_mouseMoveCallback = mouseCallback;
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}
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b3MouseMoveCallback EGLOpenGLWindow::getMouseMoveCallback()
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{
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return m_data->m_mouseMoveCallback;
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}
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void EGLOpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
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{
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m_data->m_mouseButtonCallback = mouseCallback;
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}
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b3MouseButtonCallback EGLOpenGLWindow::getMouseButtonCallback()
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{
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return m_data->m_mouseButtonCallback;
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}
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void EGLOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
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{
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m_data->m_resizeCallback = resizeCallback;
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}
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b3ResizeCallback EGLOpenGLWindow::getResizeCallback()
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{
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return m_data->m_resizeCallback;
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}
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void EGLOpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback)
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{
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m_data->m_wheelCallback = wheelCallback;
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}
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b3WheelCallback EGLOpenGLWindow::getWheelCallback()
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{
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return m_data->m_wheelCallback;
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}
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void EGLOpenGLWindow::setKeyboardCallback( b3KeyboardCallback keyboardCallback)
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{
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m_data->m_keyboardCallback = keyboardCallback;
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}
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b3KeyboardCallback EGLOpenGLWindow::getKeyboardCallback()
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{
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return m_data->m_keyboardCallback;
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}
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void EGLOpenGLWindow::setRenderCallback( b3RenderCallback renderCallback)
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{
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}
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void EGLOpenGLWindow::setWindowTitle(const char* title)
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{
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}
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float EGLOpenGLWindow::getRetinaScale() const
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{
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return 1.f;
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}
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void EGLOpenGLWindow::setAllowRetina(bool allow)
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{
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}
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int EGLOpenGLWindow::getWidth() const
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{
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return m_data->m_windowWidth;
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}
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int EGLOpenGLWindow::getHeight() const
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{
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return m_data->m_windowHeight;
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}
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int EGLOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
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{
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return 0;
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}
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#endif //BT_USE_EGL
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