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c4c4523a4ebe3fd43b7fcbdd3223a57f77dae156
bullet3/Demos/BasicDemo
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ejcoumans 3fe3b11924 use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
improved performance of constraint solver by precalculating the cross product/impulse arm
added collision comparison code: ODE box-box, also sphere-triangle
added safety check into GJK, and an assert for AABB's that are very large
write partid/triangle index outside of GJK
2006-10-28 02:06:19 +00:00
..
BasicDemo.cpp
use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
2006-10-28 02:06:19 +00:00
BasicDemo.h
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
2006-10-18 03:28:42 +00:00
CMakeLists.txt
Added a very basic dynamics demo, only using spheres (and optionally boxes)
2006-10-09 20:41:18 +00:00
Jamfile
Added a very basic dynamics demo, only using spheres (and optionally boxes)
2006-10-09 20:41:18 +00:00
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