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c779f059893939dce43dca48170eef1d2e90e7fe
bullet3/Bullet
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ejcoumans 5ed0cf5b7f improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
2006-09-20 00:49:33 +00:00
..
BroadphaseCollision
improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
2006-09-20 00:49:33 +00:00
CollisionDispatch
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
2006-09-19 02:59:30 +00:00
CollisionShapes
added optional striding to ConvexHullShape
2006-09-07 22:58:29 +00:00
NarrowPhaseCollision
fixed collision bug involving meshes/compounds: always keep point with deepest penetration
2006-09-04 18:54:36 +00:00
CMakeLists.txt
changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250.
2006-09-19 04:58:11 +00:00
Doxyfile
moved files around
2006-05-25 19:18:29 +00:00
Jamfile
moved files around
2006-05-25 19:18:29 +00:00
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