Files
bullet3/demo/gpudemo/rigidbody/ConcaveScene.h

81 lines
1.3 KiB
C++

#ifndef CONCAVE_SCENE_H
#define CONCAVE_SCENE_H
#include "GpuRigidBodyDemo.h"
class ConcaveScene : public GpuRigidBodyDemo
{
public:
ConcaveScene(){}
virtual ~ConcaveScene(){}
virtual const char* getName()
{
return "GRBConcave";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
virtual void createConcaveMesh(const ConstructionInfo& ci);
};
class ConcaveSphereScene : public ConcaveScene
{
public:
ConcaveSphereScene(){}
virtual ~ConcaveSphereScene(){}
virtual const char* getName()
{
return "ConcaveSphere";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveSphereScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
class ConcaveCompoundScene : public ConcaveScene
{
public:
ConcaveCompoundScene(){}
virtual ~ConcaveCompoundScene(){}
virtual const char* getName()
{
return "GRBConcaveCompound";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveCompoundScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
#endif //CONCAVE_SCENE_H