Files
bullet3/demo/gpudemo/rigidbody/GpuConvexScene.h
erwin coumans 0fa8eccac0 add wavefront loader
start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00

28 lines
432 B
C++

#ifndef GPU_CONVEX_SCENE_H
#define GPU_CONVEX_SCENE_H
#include "GpuRigidBodyDemo.h"
class GpuConvexScene : public GpuRigidBodyDemo
{
public:
GpuConvexScene(){}
virtual ~GpuConvexScene(){}
virtual const char* getName()
{
return "GRBConvex";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuConvexScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
};
#endif //GPU_CONVEX_SCENE_H