Files
bullet3/demo/gpudemo/rigidbody/GpuRigidBodyDemoInternalData.h
erwin coumans 0fa8eccac0 add wavefront loader
start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00

31 lines
649 B
C++

#ifndef GPU_RIGIDBODY_INTERNAL_DATA_H
#define GPU_RIGIDBODY_INTERNAL_DATA_H
#include "basic_initialize/btOpenCLUtils.h"
#include "parallel_primitives/host/btOpenCLArray.h"
#include "BulletCommon/btVector3.h"
struct GpuRigidBodyDemoInternalData
{
cl_kernel m_copyTransformsToVBOKernel;
btOpenCLArray<btVector4>* m_instancePosOrnColor;
class btGpuRigidBodyPipeline* m_rigidBodyPipeline;
class btGpuNarrowPhase* m_np;
class btGpuSapBroadphase* m_bp;
GpuRigidBodyDemoInternalData()
:m_instancePosOrnColor(0),
m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
m_np(0),
m_bp(0)
{
}
};
#endif//GPU_RIGIDBODY_INTERNAL_DATA_H