implement deepmimic reward function (only joint angles/velocities for now) fix an out-of-date comment, related to contactPoint.m_lateralFrictionInitialized in btSequentialImpulseConstraintSolver.cpp
4 lines
116 B
Plaintext
4 lines
116 B
Plaintext
--scene kin_char
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--character_file data/characters/humanoid3d.txt
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--motion_file data/motions/humanoid3d_spinkick.txt |