Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
508 lines
17 KiB
C++
508 lines
17 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Ragdoll Demo
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Copyright (c) 2007 Starbreeze Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Marten Svanfeldt
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*/
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#define CONSTRAINT_DEBUG_SIZE 0.2f
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#include "btBulletDynamicsCommon.h"
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#include "GlutStuff.h"
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#include "GL_ShapeDrawer.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "GLDebugDrawer.h"
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#include "RagdollDemo.h"
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// Enrico: Shouldn't these three variables be real constants and not defines?
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923
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#endif
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#ifndef M_PI_4
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#define M_PI_4 0.785398163397448309616
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#endif
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class RagDoll
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{
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enum
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{
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BODYPART_PELVIS = 0,
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BODYPART_SPINE,
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BODYPART_HEAD,
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BODYPART_LEFT_UPPER_LEG,
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BODYPART_LEFT_LOWER_LEG,
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BODYPART_RIGHT_UPPER_LEG,
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BODYPART_RIGHT_LOWER_LEG,
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BODYPART_LEFT_UPPER_ARM,
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BODYPART_LEFT_LOWER_ARM,
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BODYPART_RIGHT_UPPER_ARM,
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BODYPART_RIGHT_LOWER_ARM,
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BODYPART_COUNT
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};
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enum
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{
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JOINT_PELVIS_SPINE = 0,
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JOINT_SPINE_HEAD,
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JOINT_LEFT_HIP,
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JOINT_LEFT_KNEE,
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JOINT_RIGHT_HIP,
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JOINT_RIGHT_KNEE,
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JOINT_LEFT_SHOULDER,
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JOINT_LEFT_ELBOW,
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JOINT_RIGHT_SHOULDER,
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JOINT_RIGHT_ELBOW,
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JOINT_COUNT
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};
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btDynamicsWorld* m_ownerWorld;
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btCollisionShape* m_shapes[BODYPART_COUNT];
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btRigidBody* m_bodies[BODYPART_COUNT];
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btTypedConstraint* m_joints[JOINT_COUNT];
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btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
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{
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0,0,0);
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if (isDynamic)
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shape->calculateLocalInertia(mass,localInertia);
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btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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m_ownerWorld->addRigidBody(body);
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return body;
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}
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public:
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RagDoll (btDynamicsWorld* ownerWorld, const btVector3& positionOffset)
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: m_ownerWorld (ownerWorld)
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{
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// Setup the geometry
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m_shapes[BODYPART_PELVIS] = new btCapsuleShape(btScalar(0.15), btScalar(0.20));
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m_shapes[BODYPART_SPINE] = new btCapsuleShape(btScalar(0.15), btScalar(0.28));
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m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(0.10), btScalar(0.05));
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m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
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m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
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m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
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m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
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m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
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m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
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m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
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m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
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// Setup all the rigid bodies
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btTransform offset; offset.setIdentity();
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offset.setOrigin(positionOffset);
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btTransform transform;
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.), btScalar(1.), btScalar(0.)));
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m_bodies[BODYPART_PELVIS] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.), btScalar(1.2), btScalar(0.)));
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m_bodies[BODYPART_SPINE] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.), btScalar(1.6), btScalar(0.)));
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m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.65), btScalar(0.)));
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m_bodies[BODYPART_LEFT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.2), btScalar(0.)));
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m_bodies[BODYPART_LEFT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.65), btScalar(0.)));
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m_bodies[BODYPART_RIGHT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.2), btScalar(0.)));
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m_bodies[BODYPART_RIGHT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(-0.35), btScalar(1.45), btScalar(0.)));
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transform.getBasis().setEulerZYX(0,0,M_PI_2);
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m_bodies[BODYPART_LEFT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(-0.7), btScalar(1.45), btScalar(0.)));
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transform.getBasis().setEulerZYX(0,0,M_PI_2);
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m_bodies[BODYPART_LEFT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.35), btScalar(1.45), btScalar(0.)));
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transform.getBasis().setEulerZYX(0,0,-M_PI_2);
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m_bodies[BODYPART_RIGHT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]);
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(0.7), btScalar(1.45), btScalar(0.)));
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transform.getBasis().setEulerZYX(0,0,-M_PI_2);
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m_bodies[BODYPART_RIGHT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]);
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// Setup some damping on the m_bodies
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for (int i = 0; i < BODYPART_COUNT; ++i)
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{
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m_bodies[i]->setDamping(0.05, 0.85);
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m_bodies[i]->setDeactivationTime(0.8);
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m_bodies[i]->setSleepingThresholds(1.6, 2.5);
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}
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// Now setup the constraints
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btHingeConstraint* hingeC;
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btConeTwistConstraint* coneC;
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btTransform localA, localB;
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.15), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB);
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hingeC->setLimit(btScalar(-M_PI_4), btScalar(M_PI_2));
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m_joints[JOINT_PELVIS_SPINE] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,M_PI_2); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.30), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB);
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coneC->setLimit(M_PI_4, M_PI_4, M_PI_2);
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m_joints[JOINT_SPINE_HEAD] = coneC;
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,-M_PI_4*5); localA.setOrigin(btVector3(btScalar(-0.18), btScalar(-0.10), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,-M_PI_4*5); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB);
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coneC->setLimit(M_PI_4, M_PI_4, 0);
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m_joints[JOINT_LEFT_HIP] = coneC;
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB);
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_LEFT_KNEE] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,M_PI_4); localA.setOrigin(btVector3(btScalar(0.18), btScalar(-0.10), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_4); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB);
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coneC->setLimit(M_PI_4, M_PI_4, 0);
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m_joints[JOINT_RIGHT_HIP] = coneC;
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB);
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_RIGHT_KNEE] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,M_PI); localA.setOrigin(btVector3(btScalar(-0.2), btScalar(0.15), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB);
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coneC->setLimit(M_PI_2, M_PI_2, 0);
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_joints[JOINT_LEFT_SHOULDER] = coneC;
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB);
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// hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_LEFT_ELBOW] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,0); localA.setOrigin(btVector3(btScalar(0.2), btScalar(0.15), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB);
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coneC->setLimit(M_PI_2, M_PI_2, 0);
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m_joints[JOINT_RIGHT_SHOULDER] = coneC;
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB);
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// hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_RIGHT_ELBOW] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
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}
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virtual ~RagDoll ()
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{
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int i;
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// Remove all constraints
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for ( i = 0; i < JOINT_COUNT; ++i)
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{
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m_ownerWorld->removeConstraint(m_joints[i]);
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delete m_joints[i]; m_joints[i] = 0;
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}
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// Remove all bodies and shapes
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for ( i = 0; i < BODYPART_COUNT; ++i)
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{
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m_ownerWorld->removeRigidBody(m_bodies[i]);
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delete m_bodies[i]->getMotionState();
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delete m_bodies[i]; m_bodies[i] = 0;
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delete m_shapes[i]; m_shapes[i] = 0;
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}
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}
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};
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void RagdollDemo::initPhysics()
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{
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// Setup the basic world
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setTexturing(true);
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setShadows(true);
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setCameraDistance(btScalar(5.));
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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btVector3 worldAabbMin(-10000,-10000,-10000);
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btVector3 worldAabbMax(10000,10000,10000);
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m_broadphase = new btAxisSweep3 (worldAabbMin, worldAabbMax);
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m_solver = new btSequentialImpulseConstraintSolver;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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//m_dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
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//m_dynamicsWorld->getDispatchInfo().m_convexConservativeDistanceThreshold = 0.01f;
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// Setup a big ground box
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{
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
|
|
groundTransform.setOrigin(btVector3(0,-10,0));
|
|
|
|
#define CREATE_GROUND_COLLISION_OBJECT 1
|
|
#ifdef CREATE_GROUND_COLLISION_OBJECT
|
|
btCollisionObject* fixedGround = new btCollisionObject();
|
|
fixedGround->setCollisionShape(groundShape);
|
|
fixedGround->setWorldTransform(groundTransform);
|
|
m_dynamicsWorld->addCollisionObject(fixedGround);
|
|
#else
|
|
localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
|
|
#endif //CREATE_GROUND_COLLISION_OBJECT
|
|
|
|
}
|
|
|
|
// Spawn one ragdoll
|
|
btVector3 startOffset(1,0.5,0);
|
|
spawnRagdoll(startOffset);
|
|
startOffset.setValue(-1,0.5,0);
|
|
spawnRagdoll(startOffset);
|
|
|
|
clientResetScene();
|
|
}
|
|
|
|
void RagdollDemo::spawnRagdoll(const btVector3& startOffset)
|
|
{
|
|
RagDoll* ragDoll = new RagDoll (m_dynamicsWorld, startOffset);
|
|
m_ragdolls.push_back(ragDoll);
|
|
}
|
|
|
|
void RagdollDemo::clientMoveAndDisplay()
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
//simple dynamics world doesn't handle fixed-time-stepping
|
|
float ms = getDeltaTimeMicroseconds();
|
|
|
|
float minFPS = 1000000.f/60.f;
|
|
if (ms > minFPS)
|
|
ms = minFPS;
|
|
|
|
if (m_dynamicsWorld)
|
|
{
|
|
m_dynamicsWorld->stepSimulation(ms / 1000000.f);
|
|
|
|
//optional but useful: debug drawing
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
|
|
|
|
}
|
|
|
|
renderme();
|
|
|
|
glFlush();
|
|
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
void RagdollDemo::displayCallback()
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
renderme();
|
|
|
|
//optional but useful: debug drawing
|
|
if (m_dynamicsWorld)
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
void RagdollDemo::keyboardCallback(unsigned char key, int x, int y)
|
|
{
|
|
switch (key)
|
|
{
|
|
case 'e':
|
|
{
|
|
btVector3 startOffset(0,2,0);
|
|
spawnRagdoll(startOffset);
|
|
break;
|
|
}
|
|
default:
|
|
DemoApplication::keyboardCallback(key, x, y);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void RagdollDemo::exitPhysics()
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i=0;i<m_ragdolls.size();i++)
|
|
{
|
|
RagDoll* doll = m_ragdolls[i];
|
|
delete doll;
|
|
}
|
|
|
|
//cleanup in the reverse order of creation/initialization
|
|
|
|
//remove the rigidbodies from the dynamics world and delete them
|
|
|
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
|
{
|
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
|
btRigidBody* body = btRigidBody::upcast(obj);
|
|
if (body && body->getMotionState())
|
|
{
|
|
delete body->getMotionState();
|
|
}
|
|
m_dynamicsWorld->removeCollisionObject( obj );
|
|
delete obj;
|
|
}
|
|
|
|
//delete collision shapes
|
|
for (int j=0;j<m_collisionShapes.size();j++)
|
|
{
|
|
btCollisionShape* shape = m_collisionShapes[j];
|
|
delete shape;
|
|
}
|
|
|
|
//delete dynamics world
|
|
delete m_dynamicsWorld;
|
|
|
|
//delete solver
|
|
delete m_solver;
|
|
|
|
//delete broadphase
|
|
delete m_broadphase;
|
|
|
|
//delete dispatcher
|
|
delete m_dispatcher;
|
|
|
|
delete m_collisionConfiguration;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|