CMake: minor fixes for project file distribution Make resource loading more robust for DX11ClothDemo, and remove buttons that crash the demo
350 lines
16 KiB
XML
350 lines
16 KiB
XML
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="AppDX11ClothDemo"
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ProjectGUID="{53439934-9751-49D9-8E75-119D19B940ED}"
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Keyword="Win32Proj">
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Name="Debug|Win32"
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AssemblerListingLocation="Debug"
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ObjectFile="$(IntDir)\"
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Name="VCResourceCompilerTool"
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OutputFile="..\..\..\..\AppDX11ClothDemo_Debug.exe"
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Version="0.0"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""$(DXSDK_DIR)Lib\x86\$(OutDir)","$(DXSDK_DIR)Lib\x86""
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ProgramDatabaseFile="..\..\..\../AppDX11ClothDemo_Debug.pdb"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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ImportLibrary="Debug\AppDX11ClothDemo_Debug.lib"/>
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</Configuration>
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="AppDX11ClothDemo.dir\Release"
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ConfigurationType="1"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="1">
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Name="VCCLCompilerTool"
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AdditionalOptions=" /Zm1000 /fp:fast /fp:fast"
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AdditionalIncludeDirectories="..\..\..\..\Glut;"$(DXSDK_DIR)Include";..\..\..\..\src;..\..\..\..\Demos\DX11ClothDemo\DXUT\Core;..\..\..\..\Demos\DX11ClothDemo\DXUT\Optional;"
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CompileAs="2"
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EnableEnhancedInstructionSet="1"
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ExceptionHandling="1"
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InlineFunctionExpansion="2"
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Optimization="2"
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RuntimeLibrary="2"
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RuntimeTypeInfo="TRUE"
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WarningLevel="3"
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PreprocessorDefinitions="WIN32,NDEBUG,USE_GRAPHICAL_BENCHMARK,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,UNICODE,_UNICODE,CMAKE_INTDIR=\"Release\""
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AssemblerListingLocation="Release"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="..\..\..\../AppDX11ClothDemo.pdb"
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="..\..\..\..\Glut;"$(DXSDK_DIR)Include";..\..\..\..\src;..\..\..\..\Demos\DX11ClothDemo\DXUT\Core;..\..\..\..\Demos\DX11ClothDemo\DXUT\Optional;"
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PreprocessorDefinitions="WIN32,NDEBUG,USE_GRAPHICAL_BENCHMARK,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,UNICODE,_UNICODE,CMAKE_INTDIR=\"Release\""/>
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Name="VCMIDLTool"
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MkTypLibCompatible="FALSE"
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TargetEnvironment="1"
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GenerateStublessProxies="TRUE"
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TypeLibraryName="$(InputName).tlb"
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OutputDirectory="$(IntDir)"
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HeaderFileName="$(InputName).h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="$(InputName)_i.c"
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ProxyFileName="$(InputName)_p.c"/>
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Name="VCPreBuildEventTool"/>
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Name="VCLinkerTool"
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LinkLibraryDependencies="true"
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AdditionalOptions=" /STACK:10000000 /machine:X86"
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AdditionalDependencies="$(NOINHERIT) kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib d3dcompiler.lib dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib d3dx11.lib ..\..\lib\Release\BulletDynamics.lib ..\..\lib\Release\BulletCollision.lib ..\..\lib\Release\LinearMath.lib ..\..\lib\Release\BulletSoftBody.lib ..\..\lib\Release\BulletSoftBodySolvers_DX11.lib "
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OutputFile="..\..\..\..\AppDX11ClothDemo.exe"
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Version="0.0"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""$(DXSDK_DIR)Lib\x86\$(OutDir)","$(DXSDK_DIR)Lib\x86""
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ProgramDatabaseFile="..\..\..\../AppDX11ClothDemo.pdb"
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SubSystem="2"
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ImportLibrary="Release\AppDX11ClothDemo.lib"/>
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</Configuration>
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<Configuration
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Name="MinSizeRel|Win32"
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OutputDirectory="MinSizeRel"
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IntermediateDirectory="AppDX11ClothDemo.dir\MinSizeRel"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="1">
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Name="VCCLCompilerTool"
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AdditionalOptions=" /Zm1000 /fp:fast /fp:fast"
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AdditionalIncludeDirectories="..\..\..\..\Glut;"$(DXSDK_DIR)Include";..\..\..\..\src;..\..\..\..\Demos\DX11ClothDemo\DXUT\Core;..\..\..\..\Demos\DX11ClothDemo\DXUT\Optional;"
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CompileAs="2"
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EnableEnhancedInstructionSet="1"
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ExceptionHandling="1"
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InlineFunctionExpansion="1"
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RuntimeLibrary="2"
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RuntimeTypeInfo="TRUE"
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WarningLevel="3"
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PreprocessorDefinitions="WIN32,NDEBUG,USE_GRAPHICAL_BENCHMARK,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,UNICODE,_UNICODE,CMAKE_INTDIR=\"MinSizeRel\""
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AssemblerListingLocation="MinSizeRel"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="..\..\..\../AppDX11ClothDemo_MinsizeRel.pdb"
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Name="VCCustomBuildTool"/>
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Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="..\..\..\..\Glut;"$(DXSDK_DIR)Include";..\..\..\..\src;..\..\..\..\Demos\DX11ClothDemo\DXUT\Core;..\..\..\..\Demos\DX11ClothDemo\DXUT\Optional;"
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PreprocessorDefinitions="WIN32,NDEBUG,USE_GRAPHICAL_BENCHMARK,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,UNICODE,_UNICODE,CMAKE_INTDIR=\"MinSizeRel\""/>
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Name="VCMIDLTool"
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PreprocessorDefinitions="WIN32,NDEBUG,USE_GRAPHICAL_BENCHMARK,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,UNICODE,_UNICODE,CMAKE_INTDIR=\"MinSizeRel\""
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MkTypLibCompatible="FALSE"
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TargetEnvironment="1"
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GenerateStublessProxies="TRUE"
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TypeLibraryName="$(InputName).tlb"
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OutputDirectory="$(IntDir)"
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HeaderFileName="$(InputName).h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="$(InputName)_i.c"
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ProxyFileName="$(InputName)_p.c"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCLinkerTool"
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LinkLibraryDependencies="true"
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AdditionalOptions=" /STACK:10000000 /machine:X86"
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AdditionalDependencies="$(NOINHERIT) kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib d3dcompiler.lib dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib d3dx11.lib ..\..\lib\MinSizeRel\BulletDynamics.lib ..\..\lib\MinSizeRel\BulletCollision.lib ..\..\lib\MinSizeRel\LinearMath.lib ..\..\lib\MinSizeRel\BulletSoftBody.lib ..\..\lib\MinSizeRel\BulletSoftBodySolvers_DX11.lib "
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OutputFile="..\..\..\..\AppDX11ClothDemo_MinsizeRel.exe"
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Version="0.0"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""$(DXSDK_DIR)Lib\x86\$(OutDir)","$(DXSDK_DIR)Lib\x86""
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ProgramDatabaseFile="..\..\..\../AppDX11ClothDemo_MinsizeRel.pdb"
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SubSystem="2"
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ImportLibrary="MinSizeRel\AppDX11ClothDemo_MinsizeRel.lib"/>
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<Configuration
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Name="RelWithDebInfo|Win32"
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OutputDirectory="RelWithDebInfo"
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IntermediateDirectory="AppDX11ClothDemo.dir\RelWithDebInfo"
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ConfigurationType="1"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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Name="VCCLCompilerTool"
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AdditionalOptions=" /Zm1000 /fp:fast /fp:fast"
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CompileAs="2"
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DebugInformationFormat="3"
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EnableEnhancedInstructionSet="1"
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ExceptionHandling="1"
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InlineFunctionExpansion="1"
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Optimization="2"
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RuntimeLibrary="2"
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RuntimeTypeInfo="TRUE"
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WarningLevel="3"
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PreprocessorDefinitions="WIN32,NDEBUG,USE_GRAPHICAL_BENCHMARK,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,UNICODE,_UNICODE,CMAKE_INTDIR=\"RelWithDebInfo\""
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AssemblerListingLocation="RelWithDebInfo"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="..\..\..\../AppDX11ClothDemo_RelWithDebugInfo.pdb"
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="..\..\..\..\Glut;"$(DXSDK_DIR)Include";..\..\..\..\src;..\..\..\..\Demos\DX11ClothDemo\DXUT\Core;..\..\..\..\Demos\DX11ClothDemo\DXUT\Optional;"
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PreprocessorDefinitions="WIN32,NDEBUG,USE_GRAPHICAL_BENCHMARK,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,UNICODE,_UNICODE,CMAKE_INTDIR=\"RelWithDebInfo\""/>
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Name="VCMIDLTool"
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MkTypLibCompatible="FALSE"
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TargetEnvironment="1"
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GenerateStublessProxies="TRUE"
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TypeLibraryName="$(InputName).tlb"
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OutputDirectory="$(IntDir)"
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HeaderFileName="$(InputName).h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="$(InputName)_i.c"
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ProxyFileName="$(InputName)_p.c"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPostBuildEventTool"/>
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LinkLibraryDependencies="true"
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AdditionalOptions=" /STACK:10000000 /machine:X86 /debug"
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AdditionalDependencies="$(NOINHERIT) kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib d3dcompiler.lib dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib d3dx11.lib ..\..\lib\RelWithDebInfo\BulletDynamics.lib ..\..\lib\RelWithDebInfo\BulletCollision.lib ..\..\lib\RelWithDebInfo\LinearMath.lib ..\..\lib\RelWithDebInfo\BulletSoftBody.lib ..\..\lib\RelWithDebInfo\BulletSoftBodySolvers_DX11.lib "
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OutputFile="..\..\..\..\AppDX11ClothDemo_RelWithDebugInfo.exe"
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Version="0.0"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""$(DXSDK_DIR)Lib\x86\$(OutDir)","$(DXSDK_DIR)Lib\x86""
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ProgramDatabaseFile="..\..\..\../AppDX11ClothDemo_RelWithDebugInfo.pdb"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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ImportLibrary="RelWithDebInfo\AppDX11ClothDemo_RelWithDebugInfo.lib"/>
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<Files>
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<Filter
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Name="Source Files"
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Filter="">
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<File
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RelativePath="..\..\..\..\Demos\DX11ClothDemo\DXUT\Core\DXUT.cpp">
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<File
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RelativePath="..\..\..\..\Demos\DX11ClothDemo\DXUT\Optional\DXUTcamera.cpp">
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<File
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RelativePath="..\..\..\..\Demos\DX11ClothDemo\DXUT\Core\DXUTDevice11.cpp">
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RelativePath="..\..\..\..\Demos\DX11ClothDemo\DXUT\Core\DXUTDevice9.cpp">
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RelativePath="..\..\..\..\Demos\DX11ClothDemo\DXUT\Optional\DXUTgui.cpp">
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<File
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RelativePath="..\..\..\..\Demos\DX11ClothDemo\DXUT\Core\DXUTmisc.cpp">
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<File
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RelativePath="..\..\..\..\Demos\DX11ClothDemo\DXUT\Optional\DXUTres.cpp">
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Name="Header Files"
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<Globals>
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