(converted raw data to .cpp so it doesn't need to be loaded from disk) Some optimizations for btHeightfieldShape, thanks to Danny Chapman Quick check on AABB (was not done) and reduce calls to 'getVertex'
6 lines
321 B
Makefile
6 lines
321 B
Makefile
noinst_PROGRAMS=VehicleDemo
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VehicleDemo_SOURCES=VehicleDemo.cpp VehicleDemo.h heightfield128x128.cpp main.cpp
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VehicleDemo_CXXFLAGS=-I@top_builddir@/src -I@top_builddir@/Demos/OpenGL $(CXXFLAGS)
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VehicleDemo_LDADD=-L../OpenGL -lbulletopenglsupport -L../../src -lBulletDynamics -lBulletCollision -lLinearMath @opengl_LIBS@
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