Files
bullet3/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/CMakeLists.txt
erwin.coumans@gmail.com cf7f5436e4 apply CMake patch in Issue 748
thanks to Julien Schueller for the contribution!
2013-10-22 18:34:17 +00:00

87 lines
2.8 KiB
CMake

INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
)
SET(DXSDK_DIR $ENV{DXSDK_DIR})
SET(DX11_INCLUDE_PATH "${DIRECTX_SDK_BASE_DIR}/Include" CACHE DOCSTRING "Microsoft directX SDK include path")
INCLUDE_DIRECTORIES(
${DX11_INCLUDE_PATH} "../Shared/"
${VECTOR_MATH_INCLUDE}
)
SET(BulletSoftBodyDX11Solvers_SRCS
btSoftBodySolver_DX11.cpp
btSoftBodySolver_DX11SIMDAware.cpp
)
SET(BulletSoftBodyDX11Solvers_HDRS
btSoftBodySolver_DX11.h
btSoftBodySolver_DX11SIMDAware.h
../Shared/btSoftBodySolverData.h
btSoftBodySolverVertexData_DX11.h
btSoftBodySolverTriangleData_DX11.h
btSoftBodySolverLinkData_DX11.h
btSoftBodySolverLinkData_DX11SIMDAware.h
btSoftBodySolverBuffer_DX11.h
btSoftBodySolverVertexBuffer_DX11.h
)
# OpenCL and HLSL Shaders.
# Build rules generated to stringify these into headers
# which are needed by some of the sources
SET(BulletSoftBodyDX11Solvers_Shaders
OutputToVertexArray
UpdateNormals
Integrate
UpdatePositions
UpdateNodes
ComputeBounds
SolvePositions
SolvePositionsSIMDBatched
SolveCollisionsAndUpdateVelocities
SolveCollisionsAndUpdateVelocitiesSIMDBatched
UpdatePositionsFromVelocities
ApplyForces
PrepareLinks
VSolveLinks
)
foreach(f ${BulletSoftBodyDX11Solvers_Shaders})
LIST(APPEND BulletSoftBodyDX11Solvers_HLSL "HLSL/${f}.hlsl")
endforeach(f)
ADD_LIBRARY(BulletSoftBodySolvers_DX11 ${BulletSoftBodyDX11Solvers_SRCS} ${BulletSoftBodyDX11Solvers_HDRS} ${BulletSoftBodyDX11Solvers_HLSL})
SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES SOVERSION ${BULLET_VERSION})
IF (BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES(BulletSoftBodySolvers_DX11 BulletSoftBody BulletDynamics)
ENDIF (BUILD_SHARED_LIBS)
IF (INSTALL_LIBS)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
INSTALL(TARGETS BulletSoftBodySolvers_DX11 DESTINATION .)
ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
INSTALL(TARGETS BulletSoftBodySolvers_DX11
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib${LIB_SUFFIX}
ARCHIVE DESTINATION lib${LIB_SUFFIX})
#headers are already installed by BulletMultiThreaded library
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES PUBLIC_HEADER "${BulletSoftBodyDX11Solvers_HDRS}")
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ENDIF (INSTALL_LIBS)