Files
bullet3/src/BulletDynamics/CMakeLists.txt
erwin coumans 69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00

156 lines
5.5 KiB
CMake

INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src )
SET(BulletDynamics_SRCS
Character/btKinematicCharacterController.cpp
ConstraintSolver/btConeTwistConstraint.cpp
ConstraintSolver/btContactConstraint.cpp
ConstraintSolver/btFixedConstraint.cpp
ConstraintSolver/btGearConstraint.cpp
ConstraintSolver/btGeneric6DofConstraint.cpp
ConstraintSolver/btGeneric6DofSpringConstraint.cpp
ConstraintSolver/btHinge2Constraint.cpp
ConstraintSolver/btHingeConstraint.cpp
ConstraintSolver/btPoint2PointConstraint.cpp
ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
ConstraintSolver/btNNCGConstraintSolver.cpp
ConstraintSolver/btSliderConstraint.cpp
ConstraintSolver/btSolve2LinearConstraint.cpp
ConstraintSolver/btTypedConstraint.cpp
ConstraintSolver/btUniversalConstraint.cpp
Dynamics/btDiscreteDynamicsWorld.cpp
Dynamics/btRigidBody.cpp
Dynamics/btSimpleDynamicsWorld.cpp
# Dynamics/Bullet-C-API.cpp
Vehicle/btRaycastVehicle.cpp
Vehicle/btWheelInfo.cpp
Featherstone/btMultiBody.cpp
Featherstone/btMultiBodyConstraintSolver.cpp
Featherstone/btMultiBodyDynamicsWorld.cpp
Featherstone/btMultiBodyJointLimitConstraint.cpp
Featherstone/btMultiBodyConstraint.cpp
Featherstone/btMultiBodyPoint2Point.cpp
Featherstone/btMultiBodyJointMotor.cpp
MLCPSolvers/btDantzigLCP.cpp
MLCPSolvers/btMLCPSolver.cpp
)
SET(Root_HDRS
../btBulletDynamicsCommon.h
../btBulletCollisionCommon.h
)
SET(ConstraintSolver_HDRS
ConstraintSolver/btConeTwistConstraint.h
ConstraintSolver/btConstraintSolver.h
ConstraintSolver/btContactConstraint.h
ConstraintSolver/btContactSolverInfo.h
ConstraintSolver/btFixedConstraint.h
ConstraintSolver/btGearConstraint.h
ConstraintSolver/btGeneric6DofConstraint.h
ConstraintSolver/btGeneric6DofSpringConstraint.h
ConstraintSolver/btHinge2Constraint.h
ConstraintSolver/btHingeConstraint.h
ConstraintSolver/btJacobianEntry.h
ConstraintSolver/btPoint2PointConstraint.h
ConstraintSolver/btSequentialImpulseConstraintSolver.h
ConstraintSolver/btNNCGConstraintSolver.h
ConstraintSolver/btSliderConstraint.h
ConstraintSolver/btSolve2LinearConstraint.h
ConstraintSolver/btSolverBody.h
ConstraintSolver/btSolverConstraint.h
ConstraintSolver/btTypedConstraint.h
ConstraintSolver/btUniversalConstraint.h
)
SET(Dynamics_HDRS
Dynamics/btActionInterface.h
Dynamics/btDiscreteDynamicsWorld.h
Dynamics/btDynamicsWorld.h
Dynamics/btSimpleDynamicsWorld.h
Dynamics/btRigidBody.h
)
SET(Vehicle_HDRS
Vehicle/btRaycastVehicle.h
Vehicle/btVehicleRaycaster.h
Vehicle/btWheelInfo.h
)
SET(Featherstone_HDRS
Featherstone/btMultiBody.h
Featherstone/btMultiBodyConstraintSolver.h
Featherstone/btMultiBodyDynamicsWorld.h
Featherstone/btMultiBodyLink.h
Featherstone/btMultiBodyLinkCollider.h
Featherstone/btMultiBodySolverConstraint.h
Featherstone/btMultiBodyConstraint.h
Featherstone/btMultiBodyJointLimitConstraint.h
Featherstone/btMultiBodyConstraint.h
Featherstone/btMultiBodyPoint2Point.h
Featherstone/btMultiBodyJointMotor.h
)
SET(MLCPSolvers_HDRS
MLCPSolvers/btDantzigLCP.h
MLCPSolvers/btDantzigSolver.h
MLCPSolvers/btMLCPSolver.h
MLCPSolvers/btMLCPSolverInterface.h
MLCPSolvers/btPATHSolver.h
MLCPSolvers/btSolveProjectedGaussSeidel.h
)
SET(Character_HDRS
Character/btCharacterControllerInterface.h
Character/btKinematicCharacterController.h
)
SET(BulletDynamics_HDRS
${Root_HDRS}
${ConstraintSolver_HDRS}
${Dynamics_HDRS}
${Vehicle_HDRS}
${Character_HDRS}
${Featherstone_HDRS}
${MLCPSolvers_HDRS}
)
ADD_LIBRARY(BulletDynamics ${BulletDynamics_SRCS} ${BulletDynamics_HDRS})
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES SOVERSION ${BULLET_VERSION})
IF (BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES(BulletDynamics BulletCollision LinearMath)
ENDIF (BUILD_SHARED_LIBS)
IF (INSTALL_LIBS)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
INSTALL(TARGETS BulletDynamics DESTINATION .)
ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
INSTALL(TARGETS BulletDynamics RUNTIME DESTINATION bin
LIBRARY DESTINATION lib${LIB_SUFFIX}
ARCHIVE DESTINATION lib${LIB_SUFFIX})
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN
".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
INSTALL(FILES ../btBulletDynamicsCommon.h
DESTINATION ${INCLUDE_INSTALL_DIR}/BulletDynamics)
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
# Have to list out sub-directories manually:
SET_PROPERTY(SOURCE ${ConstraintSolver_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/ConstraintSolver)
SET_PROPERTY(SOURCE ${Dynamics_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Dynamics)
SET_PROPERTY(SOURCE ${Vehicle_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Vehicle)
SET_PROPERTY(SOURCE ${Character_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Character)
SET_PROPERTY(SOURCE ${Featherstone_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Featherstone)
SET_PROPERTY(SOURCE ${MLCPSolvers_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/MLCPSolvers)
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ENDIF (INSTALL_LIBS)