Files
bullet3/examples/pybullet/examples/createTexturedMeshVisualShape.py
Erwin Coumans ef9570c315 add yapf style and apply yapf to format all Python files
This recreates pull request #2192
2019-04-27 07:31:15 -07:00

182 lines
7.6 KiB
Python

import pybullet as p
import time
import math
def getRayFromTo(mouseX, mouseY):
width, height, viewMat, projMat, cameraUp, camForward, horizon, vertical, _, _, dist, camTarget = p.getDebugVisualizerCamera(
)
camPos = [
camTarget[0] - dist * camForward[0], camTarget[1] - dist * camForward[1],
camTarget[2] - dist * camForward[2]
]
farPlane = 10000
rayForward = [(camTarget[0] - camPos[0]), (camTarget[1] - camPos[1]), (camTarget[2] - camPos[2])]
invLen = farPlane * 1. / (math.sqrt(rayForward[0] * rayForward[0] + rayForward[1] *
rayForward[1] + rayForward[2] * rayForward[2]))
rayForward = [invLen * rayForward[0], invLen * rayForward[1], invLen * rayForward[2]]
rayFrom = camPos
oneOverWidth = float(1) / float(width)
oneOverHeight = float(1) / float(height)
dHor = [horizon[0] * oneOverWidth, horizon[1] * oneOverWidth, horizon[2] * oneOverWidth]
dVer = [vertical[0] * oneOverHeight, vertical[1] * oneOverHeight, vertical[2] * oneOverHeight]
rayToCenter = [
rayFrom[0] + rayForward[0], rayFrom[1] + rayForward[1], rayFrom[2] + rayForward[2]
]
rayTo = [
rayFrom[0] + rayForward[0] - 0.5 * horizon[0] + 0.5 * vertical[0] + float(mouseX) * dHor[0] -
float(mouseY) * dVer[0], rayFrom[1] + rayForward[1] - 0.5 * horizon[1] + 0.5 * vertical[1] +
float(mouseX) * dHor[1] - float(mouseY) * dVer[1], rayFrom[2] + rayForward[2] -
0.5 * horizon[2] + 0.5 * vertical[2] + float(mouseX) * dHor[2] - float(mouseY) * dVer[2]
]
return rayFrom, rayTo
cid = p.connect(p.SHARED_MEMORY)
if (cid < 0):
p.connect(p.GUI)
p.setPhysicsEngineParameter(numSolverIterations=10)
p.setTimeStep(1. / 120.)
logId = p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS, "visualShapeBench.json")
#useMaximalCoordinates is much faster then the default reduced coordinates (Featherstone)
p.loadURDF("plane100.urdf", useMaximalCoordinates=True)
#disable rendering during creation.
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 0)
p.configureDebugVisualizer(p.COV_ENABLE_GUI, 0)
#disable tinyrenderer, software (CPU) renderer, we don't use it here
p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER, 0)
shift = [0, -0.02, 0]
meshScale = [0.1, 0.1, 0.1]
vertices = [[-1.000000, -1.000000, 1.000000], [1.000000, -1.000000, 1.000000],
[1.000000, 1.000000, 1.000000], [-1.000000, 1.000000, 1.000000],
[-1.000000, -1.000000, -1.000000], [1.000000, -1.000000, -1.000000],
[1.000000, 1.000000, -1.000000], [-1.000000, 1.000000, -1.000000],
[-1.000000, -1.000000, -1.000000], [-1.000000, 1.000000, -1.000000],
[-1.000000, 1.000000, 1.000000], [-1.000000, -1.000000, 1.000000],
[1.000000, -1.000000, -1.000000], [1.000000, 1.000000, -1.000000],
[1.000000, 1.000000, 1.000000], [1.000000, -1.000000, 1.000000],
[-1.000000, -1.000000, -1.000000], [-1.000000, -1.000000, 1.000000],
[1.000000, -1.000000, 1.000000], [1.000000, -1.000000, -1.000000],
[-1.000000, 1.000000, -1.000000], [-1.000000, 1.000000, 1.000000],
[1.000000, 1.000000, 1.000000], [1.000000, 1.000000, -1.000000]]
normals = [[0.000000, 0.000000, 1.000000], [0.000000, 0.000000, 1.000000],
[0.000000, 0.000000, 1.000000], [0.000000, 0.000000, 1.000000],
[0.000000, 0.000000, -1.000000], [0.000000, 0.000000, -1.000000],
[0.000000, 0.000000, -1.000000], [0.000000, 0.000000, -1.000000],
[-1.000000, 0.000000, 0.000000], [-1.000000, 0.000000, 0.000000],
[-1.000000, 0.000000, 0.000000], [-1.000000, 0.000000, 0.000000],
[1.000000, 0.000000, 0.000000], [1.000000, 0.000000, 0.000000],
[1.000000, 0.000000, 0.000000], [1.000000, 0.000000, 0.000000],
[0.000000, -1.000000, 0.000000], [0.000000, -1.000000, 0.000000],
[0.000000, -1.000000, 0.000000], [0.000000, -1.000000, 0.000000],
[0.000000, 1.000000, 0.000000], [0.000000, 1.000000, 0.000000],
[0.000000, 1.000000, 0.000000], [0.000000, 1.000000, 0.000000]]
uvs = [[0.750000, 0.250000], [1.000000, 0.250000], [1.000000, 0.000000], [0.750000, 0.000000],
[0.500000, 0.250000], [0.250000, 0.250000], [0.250000, 0.000000], [0.500000, 0.000000],
[0.500000, 0.000000], [0.750000, 0.000000], [0.750000, 0.250000], [0.500000, 0.250000],
[0.250000, 0.500000], [0.250000, 0.250000], [0.000000, 0.250000], [0.000000, 0.500000],
[0.250000, 0.500000], [0.250000, 0.250000], [0.500000, 0.250000], [0.500000, 0.500000],
[0.000000, 0.000000], [0.000000, 0.250000], [0.250000, 0.250000], [0.250000, 0.000000]]
indices = [
0,
1,
2,
0,
2,
3, #//ground face
6,
5,
4,
7,
6,
4, #//top face
10,
9,
8,
11,
10,
8,
12,
13,
14,
12,
14,
15,
18,
17,
16,
19,
18,
16,
20,
21,
22,
20,
22,
23
]
#the visual shape and collision shape can be re-used by all createMultiBody instances (instancing)
visualShapeId = p.createVisualShape(shapeType=p.GEOM_MESH,
rgbaColor=[1, 1, 1, 1],
specularColor=[0.4, .4, 0],
visualFramePosition=shift,
meshScale=meshScale,
vertices=vertices,
indices=indices,
uvs=uvs,
normals=normals)
#visualShapeId = p.createVisualShape(shapeType=p.GEOM_BOX,rgbaColor=[1,1,1,1], halfExtents=[0.5,0.5,0.5],specularColor=[0.4,.4,0], visualFramePosition=shift, meshScale=[1,1,1], vertices=vertices, indices=indices)
#visualShapeId = p.createVisualShape(shapeType=p.GEOM_MESH,rgbaColor=[1,1,1,1], specularColor=[0.4,.4,0], visualFramePosition=shift, meshScale=meshScale, fileName="duck.obj")
collisionShapeId = p.createCollisionShape(shapeType=p.GEOM_MESH,
vertices=vertices,
collisionFramePosition=shift,
meshScale=meshScale)
texUid = p.loadTexture("tex256.png")
rangex = 1
rangey = 1
for i in range(rangex):
for j in range(rangey):
bodyUid = p.createMultiBody(baseMass=1,
baseInertialFramePosition=[0, 0, 0],
baseCollisionShapeIndex=collisionShapeId,
baseVisualShapeIndex=visualShapeId,
basePosition=[((-rangex / 2) + i) * meshScale[0] * 2,
(-rangey / 2 + j) * meshScale[1] * 2, 1],
useMaximalCoordinates=True)
p.changeVisualShape(bodyUid, -1, textureUniqueId=texUid)
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)
p.stopStateLogging(logId)
p.setGravity(0, 0, -10)
p.setRealTimeSimulation(1)
colors = [[1, 0, 0, 1], [0, 1, 0, 1], [0, 0, 1, 1], [1, 1, 1, 1]]
currentColor = 0
while (1):
p.getCameraImage(320, 200)
mouseEvents = p.getMouseEvents()
for e in mouseEvents:
if ((e[0] == 2) and (e[3] == 0) and (e[4] & p.KEY_WAS_TRIGGERED)):
mouseX = e[1]
mouseY = e[2]
rayFrom, rayTo = getRayFromTo(mouseX, mouseY)
rayInfo = p.rayTest(rayFrom, rayTo)
#p.addUserDebugLine(rayFrom,rayTo,[1,0,0],3)
for l in range(len(rayInfo)):
hit = rayInfo[l]
objectUid = hit[0]
if (objectUid >= 1):
#p.removeBody(objectUid)
p.changeVisualShape(objectUid, -1, rgbaColor=colors[currentColor])
currentColor += 1
if (currentColor >= len(colors)):
currentColor = 0