Files
bullet3/Extras/GIMPACT/include/GIMPACT/gim_math.h
ejcoumans a9172d8684 Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:15:19 +00:00

169 lines
4.3 KiB
C

#ifndef GIM_MATH_H_INCLUDED
#define GIM_MATH_H_INCLUDED
/*! \file gim_math.h
\author Francisco León Nájera
*/
/*
-----------------------------------------------------------------------------
This source file is part of GIMPACT Library.
For the latest info, see http://gimpact.sourceforge.net/
Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
email: projectileman@yahoo.com
This library is free software; you can redistribute it and/or
modify it under the terms of EITHER:
(1) The GNU Lesser General Public License as published by the Free
Software Foundation; either version 2.1 of the License, or (at
your option) any later version. The text of the GNU Lesser
General Public License is included with this library in the
file GIMPACT-LICENSE-LGPL.TXT.
(2) The BSD-style license that is included with this library in
the file GIMPACT-LICENSE-BSD.TXT.
(3) The zlib/libpng license that is included with this library in
the file GIMPACT-LICENSE-ZLIB.TXT.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-----------------------------------------------------------------------------
*/
#include <math.h>
#include <float.h>
/*! \defgroup BASIC_TYPES
Basic types and constants
Conventions:
Types starting with G
Constants starting with G_
*/
//! @{
/*! Types */
#define GREAL float
#define GREAL2 double
#define GINT long
#define GUINT unsigned long
#define GSHORT short
#define GUSHORT unsigned short
/*! Constants for integers*/
#define GUINT_BIT_COUNT 32
#define GUINT_EXPONENT 5
#define G_FASTMATH 1
#define G_PI 3.14159265358979f
#define G_HALF_PI 1.5707963f
//267948966
#define G_TWO_PI 6.28318530f
//71795864
#define G_ROOT3 1.73205f
#define G_ROOT2 1.41421f
#define G_UINT_INFINITY 65534
#define G_REAL_INFINITY FLT_MAX
#define G_SIGN_BITMASK 0x80000000
#define G_USE_EPSILON_TEST
#define G_EPSILON 0.0000001f
//! @}
/*! \defgroup SCALAR_TYPES
\brief
Precision type constants
*/
//! @{
#define G_STYPE_REAL 0
#define G_STYPE_REAL2 1
#define G_STYPE_SHORT 2
#define G_STYPE_USHORT 3
#define G_STYPE_INT 4
#define G_STYPE_UINT 5
//! @}
/*! \defgroup MATH_FUNCTIONS
mathematical functions
*/
//! @{
#define G_DEGTORAD(X) ((X)*3.1415926f/180.0f)
#define G_RADTODEG(X) ((X)*180.0f/3.1415926f)
//! Integer representation of a floating-point value.
#define GIM_IR(x) ((GUINT&)(x))
//! Signed integer representation of a floating-point value.
#define GIM_SIR(x) ((GINT&)(x))
//! Absolute integer representation of a floating-point value
#define GIM_AIR(x) (GIM_IR(x)&0x7fffffff)
//! Floating-point representation of an integer value.
#define GIM_FR(x) ((GREAL&)(x))
#define GIM_MAX(a,b) (a<b?b:a)
#define GIM_MIN(a,b) (a>b?b:a)
#define GIM_MAX3(a,b,c) GIM_MAX(a,GIM_MAX(b,c))
#define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
#define GIM_IS_ZERO(value) (value < G_EPSILON && value > -G_EPSILON)
#define GIM_IS_NEGATIVE(value) (value <= -G_EPSILON)
#define GIM_IS_POSISITVE(value) (value >= G_EPSILON)
///returns a clamped number
#define GIM_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
#define GIM_GREATER(x, y) fabsf(x) > (y)
///Swap numbers
#define GIM_SWAP_NUMBERS(a,b){ \
a = a+b; \
b = a-b; \
a = a-b; \
}\
#define GIM_INV_SQRT(va,isva)\
{\
if(va<=0.0000001f)\
{\
isva = G_REAL_INFINITY;\
}\
else\
{\
GREAL _x = va * 0.5f;\
GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
isva = GIM_FR(_y);\
isva = isva * ( 1.5f - ( _x * isva * isva ) );\
}\
}\
#define GIM_SQRT(va,sva)\
{\
GIM_INV_SQRT(va,sva);\
sva = 1.0f/sva;\
}\
//! Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html
GREAL gim_inv_sqrt(GREAL f);
//! Computes sqrtf(x) faster.
/*!
\sa gim_inv_sqrt
*/
GREAL gim_sqrt(GREAL f);
//!Initializes mathematical functions
void gim_init_math();
//! Generates an unit random
GREAL gim_unit_random();
//! @}
#endif // GIM_MATH_H_INCLUDED