Files
bullet3/examples/RenderingExamples/TinyRendererSetup.cpp
2016-05-13 18:45:56 -07:00

279 lines
6.9 KiB
C++

#include "RaytracerSetup.h"
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "../TinyRenderer/TinyRenderer.h"
#include "../CommonInterfaces/Common2dCanvasInterface.h"
//#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
//#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
//#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btBulletCollisionCommon.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "../ExampleBrowser/CollisionShape2TriangleMesh.h"
struct TinyRendererSetup : public CommonExampleInterface
{
struct CommonGraphicsApp* m_app;
struct TinyRendererSetupInternalData* m_internalData;
TinyRendererSetup(struct CommonGraphicsApp* app);
virtual ~TinyRendererSetup();
virtual void initPhysics();
virtual void exitPhysics();
virtual void stepSimulation(float deltaTime);
virtual void physicsDebugDraw(int debugFlags);
virtual void syncPhysicsToGraphics(struct GraphicsPhysicsBridge& gfxBridge);
virtual bool mouseMoveCallback(float x,float y);
virtual bool mouseButtonCallback(int button, int state, float x, float y);
virtual bool keyboardCallback(int key, int state);
virtual void renderScene()
{
}
};
struct TinyRendererSetupInternalData
{
int m_canvasIndex;
struct Common2dCanvasInterface* m_canvas;
TGAImage m_rgbColorBuffer;
b3AlignedObjectArray<float> m_depthBuffer;
int m_width;
int m_height;
btAlignedObjectArray<btConvexShape*> m_shapePtr;
btAlignedObjectArray<btTransform> m_transforms;
btAlignedObjectArray<TinyRenderObjectData*> m_renderObjects;
btVoronoiSimplexSolver m_simplexSolver;
btScalar m_pitch;
btScalar m_roll;
btScalar m_yaw;
TinyRendererSetupInternalData(int width, int height)
:m_canvasIndex(-1),
m_canvas(0),
m_roll(0),
m_pitch(0),
m_yaw(0),
m_width(width),
m_height(height),
m_rgbColorBuffer(width,height,TGAImage::RGB)
{
btConeShape* cone = new btConeShape(1,1);
btSphereShape* sphere = new btSphereShape(1);
btBoxShape* box = new btBoxShape (btVector3(1,1,1));
m_shapePtr.push_back(cone);
m_shapePtr.push_back(sphere);
m_shapePtr.push_back(box);
m_depthBuffer.resize(m_width*m_height);
for (int i=0;i<m_shapePtr.size();i++)
{
TinyRenderObjectData* ob = new TinyRenderObjectData(m_width,m_height,m_rgbColorBuffer,m_depthBuffer);
btAlignedObjectArray<btVector3> vertexPositions;
btAlignedObjectArray<btVector3> vertexNormals;
btAlignedObjectArray<int> indicesOut;
btTransform ident;
ident.setIdentity();
CollisionShape2TriangleMesh(m_shapePtr[i],ident,vertexPositions,vertexNormals,indicesOut);
m_renderObjects.push_back(ob);
ob->registerMesh2(vertexPositions,vertexNormals,indicesOut);
}
//ob->registerMeshShape(
updateTransforms();
}
void updateTransforms()
{
int numObjects = m_shapePtr.size();
m_transforms.resize(numObjects);
for (int i=0;i<numObjects;i++)
{
m_transforms[i].setIdentity();
btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
m_transforms[i].setIdentity();
m_transforms[i].setOrigin( pos );
btQuaternion orn;
if (i < 2)
{
orn.setEuler(m_yaw,m_pitch,m_roll);
m_transforms[i].setRotation(orn);
}
}
m_pitch += 0.005f;
m_yaw += 0.01f;
}
};
TinyRendererSetup::TinyRendererSetup(struct CommonGraphicsApp* app)
{
m_app = app;
m_internalData = new TinyRendererSetupInternalData(128,128);
}
TinyRendererSetup::~TinyRendererSetup()
{
delete m_internalData;
}
void TinyRendererSetup::initPhysics()
{
//request a visual bitma/texture we can render to
m_app->setUpAxis(2);
m_internalData->m_canvas = m_app->m_2dCanvasInterface;
if (m_internalData->m_canvas)
{
m_internalData->m_canvasIndex = m_internalData->m_canvas->createCanvas("tinyrenderer",m_internalData->m_width,m_internalData->m_height);
for (int i=0;i<m_internalData->m_width;i++)
{
for (int j=0;j<m_internalData->m_height;j++)
{
unsigned char red=255;
unsigned char green=255;
unsigned char blue=255;
unsigned char alpha=255;
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,i,j,red,green,blue,alpha);
}
}
m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
//int bitmapId = gfxBridge.createRenderBitmap(width,height);
}
}
void TinyRendererSetup::exitPhysics()
{
if (m_internalData->m_canvas && m_internalData->m_canvasIndex>=0)
{
m_internalData->m_canvas->destroyCanvas(m_internalData->m_canvasIndex);
}
}
void TinyRendererSetup::stepSimulation(float deltaTime)
{
m_internalData->updateTransforms();
TGAColor clearColor;
clearColor.bgra[0] = 255;
clearColor.bgra[1] = 255;
clearColor.bgra[2] = 255;
clearColor.bgra[3] = 255;
for(int y=0;y<m_internalData->m_height;++y)
{
for(int x=0;x<m_internalData->m_width;++x)
{
m_internalData->m_rgbColorBuffer.set(x,y,clearColor);
m_internalData->m_depthBuffer[x+y*m_internalData->m_width] = -1e30f;
}
}
ATTRIBUTE_ALIGNED16(float modelMat[16]);
ATTRIBUTE_ALIGNED16(float viewMat[16]);
CommonRenderInterface* render = this->m_app->m_renderer;
render->getActiveCamera()->getCameraViewMatrix(viewMat);
for (int o=0;o<this->m_internalData->m_renderObjects.size();o++)
{
const btTransform& tr = m_internalData->m_transforms[o];
tr.getOpenGLMatrix(modelMat);
for (int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = modelMat[i+4*j];
m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
}
}
TinyRenderer::renderObject(*m_internalData->m_renderObjects[o]);
}
for(int y=0;y<m_internalData->m_height;++y)
{
for(int x=0;x<m_internalData->m_width;++x)
{
const TGAColor& color = m_internalData->m_rgbColorBuffer.get(x,y);
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,(m_internalData->m_height-1-y),
color.bgra[2],color.bgra[1],color.bgra[0],255);
}
}
//m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,255,0,0,255);
m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
}
void TinyRendererSetup::physicsDebugDraw(int debugDrawFlags)
{
}
bool TinyRendererSetup::mouseMoveCallback(float x,float y)
{
return false;
}
bool TinyRendererSetup::mouseButtonCallback(int button, int state, float x, float y)
{
return false;
}
bool TinyRendererSetup::keyboardCallback(int key, int state)
{
return false;
}
void TinyRendererSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
{
}
CommonExampleInterface* TinyRendererCreateFunc(struct CommonExampleOptions& options)
{
return new TinyRendererSetup(options.m_guiHelper->getAppInterface());
}