Files
bullet3/Extras/GPUphysics/GPU_physics.h
sjbaker dad2cb634e * Merged in my latest changes into SVN repository.
* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
2006-09-20 00:44:41 +00:00

114 lines
2.3 KiB
C

/**********************\
* *
* Determine OS type *
* *
\**********************/
#if defined(__CYGWIN__)
#define GPUP_WIN32 1
#define GPUP_CYGWIN 1 /* Windoze AND Cygwin. */
#elif defined(_WIN32) || defined(__WIN32__) || defined(_MSC_VER)
#define GPUP_WIN32 1
#define GPUP_MSVC 1 /* Windoze AND MSVC. */
#elif defined(__BEOS__)
#define GPUP_BEOS 1
#elif defined( macintosh )
#define GPUP_MACINTOSH 1
#elif defined(__APPLE__)
#define GPUP_MAC_OSX 1
#elif defined(__linux__)
#define GPUP_LINUX 1
#elif defined(__sgi)
#define GPUP_IRIX 1
#elif defined(_AIX)
#define GPUP_AIX 1
#elif defined(SOLARIS) || defined(sun)
#define GPUP_SOLARIS 1
#elif defined(hpux)
#define GPUP_HPUX 1
#elif (defined(__unix__) || defined(unix)) && !defined(USG)
#define GPUP_BSD 1
#endif
#if defined(BORLANDBUILDER)
#define GPUP_BB 1
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/*
Add specialised includes/defines...
*/
#ifdef GPUP_WIN32
#include <windows.h>
#include <mmsystem.h>
#include <regstr.h>
#define GPUP_WGL 1
#endif
#ifdef GPUP_CYGWIN
#include <unistd.h>
#define GPUP_WGL 1
#endif
#ifdef GPUP_BEOS
#include <be/kernel/image.h>
#define GPUP_GLX 1
#endif
#ifdef GPUP_MACINTOSH
#include <CodeFragments.h>
#include <unistd.h>
#define GPUP_AGL 1
#endif
#ifdef GPUP_MAC_OSX
#include <unistd.h>
#define GPUP_CGL 1
#endif
#if defined(GPUP_LINUX) || defined(GPUP_BSD) || defined(GPUP_IRIX) || defined(GPUP_SOLARIS) || defined(GPUP_AIX)
#include <unistd.h>
#include <dlfcn.h>
#include <fcntl.h>
#define GPUP_GLX 1
#endif
#if defined(GPUP_BSD)
#include <sys/param.h>
#define GPUP_GLX 1
#endif
#include <assert.h>
#include <limits.h>
#include <math.h>
#include <float.h>
#include <errno.h>
#include <GL/glew.h>
#if defined(GPUP_MAC_OSX) && !defined (VMDMESA)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#include <GL/gl.h>
#endif
#ifdef DISABLE_GL_ERROR_CHECKS
inline void showGLerror ( const char * ) {}
#else
inline void showGLerror ( const char *msg )
{
GLenum err ;
while ( (err = glGetError()) != GL_NO_ERROR )
fprintf ( stderr, "%s: OpenGL Error - %s\n", msg, gluErrorString ( err ) ) ;
}
#endif