* Arranged to avoid reading/writing textures at same time. * Removed depth and stencil buffers from FBO's. * Eliminated 1-component FBO that caused grief for FBO completeness test. * Added back missing cubeShaderNoTexture.vert
114 lines
2.3 KiB
C
114 lines
2.3 KiB
C
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/**********************\
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* *
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* Determine OS type *
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* *
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\**********************/
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#if defined(__CYGWIN__)
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#define GPUP_WIN32 1
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#define GPUP_CYGWIN 1 /* Windoze AND Cygwin. */
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#elif defined(_WIN32) || defined(__WIN32__) || defined(_MSC_VER)
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#define GPUP_WIN32 1
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#define GPUP_MSVC 1 /* Windoze AND MSVC. */
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#elif defined(__BEOS__)
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#define GPUP_BEOS 1
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#elif defined( macintosh )
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#define GPUP_MACINTOSH 1
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#elif defined(__APPLE__)
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#define GPUP_MAC_OSX 1
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#elif defined(__linux__)
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#define GPUP_LINUX 1
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#elif defined(__sgi)
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#define GPUP_IRIX 1
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#elif defined(_AIX)
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#define GPUP_AIX 1
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#elif defined(SOLARIS) || defined(sun)
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#define GPUP_SOLARIS 1
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#elif defined(hpux)
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#define GPUP_HPUX 1
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#elif (defined(__unix__) || defined(unix)) && !defined(USG)
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#define GPUP_BSD 1
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#endif
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#if defined(BORLANDBUILDER)
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#define GPUP_BB 1
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/*
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Add specialised includes/defines...
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*/
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#ifdef GPUP_WIN32
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#include <windows.h>
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#include <mmsystem.h>
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#include <regstr.h>
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#define GPUP_WGL 1
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#endif
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#ifdef GPUP_CYGWIN
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#include <unistd.h>
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#define GPUP_WGL 1
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#endif
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#ifdef GPUP_BEOS
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#include <be/kernel/image.h>
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#define GPUP_GLX 1
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#endif
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#ifdef GPUP_MACINTOSH
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#include <CodeFragments.h>
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#include <unistd.h>
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#define GPUP_AGL 1
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#endif
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#ifdef GPUP_MAC_OSX
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#include <unistd.h>
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#define GPUP_CGL 1
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#endif
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#if defined(GPUP_LINUX) || defined(GPUP_BSD) || defined(GPUP_IRIX) || defined(GPUP_SOLARIS) || defined(GPUP_AIX)
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#include <unistd.h>
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#include <dlfcn.h>
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#include <fcntl.h>
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#define GPUP_GLX 1
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#endif
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#if defined(GPUP_BSD)
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#include <sys/param.h>
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#define GPUP_GLX 1
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#endif
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#include <assert.h>
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#include <limits.h>
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#include <math.h>
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#include <float.h>
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#include <errno.h>
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#include <GL/glew.h>
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#if defined(GPUP_MAC_OSX) && !defined (VMDMESA)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#include <GL/gl.h>
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#endif
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#ifdef DISABLE_GL_ERROR_CHECKS
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inline void showGLerror ( const char * ) {}
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#else
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inline void showGLerror ( const char *msg )
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{
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GLenum err ;
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while ( (err = glGetError()) != GL_NO_ERROR )
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fprintf ( stderr, "%s: OpenGL Error - %s\n", msg, gluErrorString ( err ) ) ;
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}
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#endif
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