Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218 + Added point to point, hinge, slider and generic 6dof constraints to Maya Dynamica plugin Thanks to Herbert Law for the constribution: http://code.google.com/p/bullet/issues/detail?id=221
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//nail_constraint_impl.h
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#ifndef DYN_NAIL_CONSTRAINT_IMPL_H
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#define DYN_NAIL_CONSTRAINT_IMPL_H
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#include "constraint_impl.h"
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class nail_constraint_impl_t: public constraint_impl_t
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{
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public:
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//
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virtual void set_pivotA(vec3f const& p) = 0;
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virtual void get_pivotA(vec3f& p) const = 0;
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virtual void set_world(vec3f const& p) = 0;
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virtual void get_world(vec3f& p) const = 0;
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//
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virtual void set_damping(float d) = 0;
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virtual float damping() const = 0;
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public:
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virtual ~nail_constraint_impl_t() {};
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};
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#endif
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