Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218 + Added point to point, hinge, slider and generic 6dof constraints to Maya Dynamica plugin Thanks to Herbert Law for the constribution: http://code.google.com/p/bullet/issues/detail?id=221
53 lines
1.7 KiB
Plaintext
53 lines
1.7 KiB
Plaintext
/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Herbert Law
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Herbert Law <Herbert.Law@gmail.com>
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*/
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//AEdHingeConstraintTemplate.mel
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global proc AEdHingeConstraintTemplate( string $nodeName )
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{
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editorTemplate -beginScrollLayout;
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editorTemplate -addControl damping;
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editorTemplate -addControl inRigidBody;
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editorTemplate -addControl lowerLimit;
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editorTemplate -addControl upperLimit;
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editorTemplate -addControl limitSoftness;
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editorTemplate -addControl biasFactor;
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editorTemplate -addControl relaxationFactor;
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separator;
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editorTemplate -addControl hingeAxis;
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editorTemplate -addControl enableAngularMotor;
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editorTemplate -addControl motorTargetVelocity;
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editorTemplate -addControl maxMotorImpulse;
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AEdependNodeTemplate $nodeName;
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editorTemplate -addExtraControls;
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editorTemplate -endScrollLayout;
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}
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