See USE_SOFTWARE_CACHE in Bullet\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp It improves the Bullet midphase collision detection (triangle/vertex fetch) The license is CommonPublicLicense-1.0, see included license docs.
20 lines
633 B
C
20 lines
633 B
C
/* SCE CONFIDENTIAL */
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/* PLAYSTATION(R)3 Programmer Tool Runtime Library 085.007 */
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/* Copyright (C) 2005 Sony Computer Entertainment Inc. */
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/* All Rights Reserved. */
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#include <sys/types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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void spu_printf_server_entry(uint64_t arg);
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int spu_printf_server_initialize(void);
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int spu_printf_server_finalize(void);
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int spu_printf_server_register(sys_spu_thread_t spu);
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int spu_printf_server_unregister(sys_spu_thread_t spu);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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