Files
bullet3/Demos/Gpu2dDemo/oecakeLoader.h
erwin.coumans 33029ad996 updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
2009-05-09 19:27:14 +00:00

36 lines
900 B
C++

#ifndef OE_CAKE_LOADER_H
#define OE_CAKE_LOADER_H
#include "btBulletDynamicsCommon.h"
class BasicOECakeReader
{
int m_materialType;
int m_particleObjectIndex;
int m_particleColor;
btAlignedObjectArray<btVector3> m_particlePositions;
btAlignedObjectArray<btScalar> m_particleRadii;
void addParticle(int materialType, int pIndex, int pColor, float pPosX, float pPosY, float radius=1);
virtual void addNewCollisionShape(int numParticles, btVector3* particlePositions, btScalar* radii, int materialType, int objectIndex,int color );
int processLine(char * buffer, int size);
void convertParticleGroup();
public:
BasicOECakeReader()
{
}
bool processFile(char * fileName);
virtual void createBodyForCompoundShape(btCompoundShape* compound,bool addConstraint,const btTransform& worldTransform, btScalar mass) = 0;
};
#endif //OE_CAKE_LOADER_H