This can come in handy, to author physics data for Bullet from Blender, and directly get the physics data straight from the .blend file Thanks a lot to Adam D. Moss, to digg up this code and make it available under the MIT license It was mentioned several years ago in this thread: http://archives.seul.org/linuxgames/Apr-2005/msg00002.html
21 lines
882 B
Plaintext
21 lines
882 B
Plaintext
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ReadBlend", "ReadBlend.vcproj", "{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}.Debug|Win32.ActiveCfg = Debug|Win32
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{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}.Debug|Win32.Build.0 = Debug|Win32
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{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}.Release|Win32.ActiveCfg = Release|Win32
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{74CA6BF4-60C4-4FE6-BAB5-31F31FA2A0B3}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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