305 lines
6.7 KiB
Plaintext
305 lines
6.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ode" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=ode - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ode.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ode.mak" CFG="ode - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ode - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "ode - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/TR4/ODE", BHKAAAAA"
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# PROP Scc_LocalPath ".."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ode - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W2 /GX /O2 /I "..\Include" /I "..\OPCODE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib\ode.lib"
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!ELSEIF "$(CFG)" == "ode - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W2 /Gm /GX /ZI /Od /I "..\Include" /I "..\OPCODE" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib\oded.lib"
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!ENDIF
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# Begin Target
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# Name "ode - Win32 Release"
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# Name "ode - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\ode\src\array.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_kernel.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_quadtreespace.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_space.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_std.cpp
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# End Source File
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SOURCE=..\ode\src\collision_transform.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_trimesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_trimesh_box.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_trimesh_ccylinder.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_trimesh_distance.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_trimesh_ray.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_trimesh_sphere.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_trimesh_trimesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_util.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\error.cpp
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# End Source File
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# Begin Source File
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SOURCE="..\ode\src\export-dif.cpp"
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\fastdot.c
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\fastldlt.c
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\fastlsolve.c
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\fastltsolve.c
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\joint.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\lcp.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\mass.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\mat.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\matrix.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\memory.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\misc.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\obstack.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\ode.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\odemath.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\quickstep.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\rotation.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\step.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\stepfast.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\testing.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\timer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\util.cpp
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# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\ode\src\array.h
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_kernel.h
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_space_internal.h
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_std.h
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_transform.h
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# End Source File
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# Begin Source File
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SOURCE=..\ode\src\collision_trimesh_internal.h
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# End Source File
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SOURCE=..\ode\src\collision_util.h
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# End Source File
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SOURCE=..\ode\src\joint.h
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# End Source File
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SOURCE=..\ode\src\lcp.h
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# End Source File
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SOURCE=..\ode\src\mat.h
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# End Source File
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SOURCE=..\ode\src\objects.h
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# End Source File
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SOURCE=..\ode\src\obstack.h
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# End Source File
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SOURCE=..\ode\src\quickstep.h
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SOURCE=..\ode\src\step.h
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SOURCE=..\ode\src\testing.h
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SOURCE=..\ode\src\util.h
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# End Project
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