Files
bullet3/Extras/PhysicsEffects/project/Android/PfxLibrary/jni/Android.mk
erwin.coumans a93a661b94 Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
2012-03-05 04:59:58 +00:00

174 lines
9.0 KiB
Makefile

#
# Applied Research Associates Inc. (c)2011
#
# Redistribution and use in source and binary forms,
# with or without modification, are permitted provided that the
# following conditions are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the Applied Research Associates Inc nor the names
# of its contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#
# NOTE: The local path here is defined based on an environment
# variable that points to the root of the Bullet/PhysicsEffects
# code base. The variable must be set in the Cygwin style, e.g.,
# BULLET_PFX_ROOT_CYGWIN = /cygdrive/d/tools/PhysicsEffectsRootPath
#
# The reason for *not* just setting local path := $(call my-dir)
# is that we wish to access local source files that are *not*
# located in a "jni" subfolder and *not* located in a subfolder
# of the project folder. This enables us to have Eclipse and
# Android NDK projects that fit neatly into the Bullet/PhysicsEffects
# folder structure, enabling a multi platform code base, without
# forcing the "jni" and subfolder structure that Android SDK/NDK
# prefer for pure Android projects.
LOCAL_PATH := $(BULLET_PFX_ROOT_CYGWIN)
include $(CLEAR_VARS)
# Warning: do not enable SIMD vector math functions or NEON for running
# in the Android NDK emulator. NEON requires a physical device
# with NEON support.
#
# Note that in theory we can let LOCAL_ARM_NEON := true determine
# that the flags -mfpu=neon and -mfloat-abi=softfp should be applied.
# However, in practice we have seen one case where the ndk-build
# script "forgets" these flags for the occasional *.cpp file, thus
# causing those files to access the std definition of vectormath
# classes, which are completely different, including different size.
# So, we explicitly apply these flags to avoid having a broken
# build.
#
# Include -DSCE_PFX_USE_SIMD_VECTORMATH to build for ARM NEON SIMD
# intrinsics, and leave it off to use NEON for scalar math but without
# SIMD.
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -DUSE_PTHREADS -mfpu=neon -mfloat-abi=softfp -pthread -DSCE_PFX_USE_SIMD_VECTORMATH
# apply these flags if needed
# -ffast-math -funsafe-math-optimizations
# apply this to disable optimization
# TARGET_CFLAGS := $(TARGET_CFLAGS) -O0
# apply these 2 to turn on assembly output (*.c/*.cpp to *.s file)
#compile-cpp-source = $(eval $(call ev-compile-cpp-source,$1,$(1:%$(LOCAL_CPP_EXTENSION)=%.s)))
#TARGET_CFLAGS := $(TARGET_CFLAGS) -S
# Enable or disable NEON. Don't forget to apply, or not apply, -mfpu=neon and -mfloat-abi=softfp
# flags in addition, e.g., if this is true both of those need to be included in LOCAL_CFLAGS
# to avoid the possibility that ndk-build will "forget" to add them on some files
LOCAL_ARM_NEON := true
TARGET_CFLAGS := $(filter-out -ffpu=vfp,$(TARGET_CFLAGS))
# setup to build static library, libpfxlibrary.a
LOCAL_MODULE := libpfxlibrary
LOCAL_C_INCLUDES := \
include \
include/physics_effects/base_level \
include/physics_effects/base_level/base \
include/physics_effects/base_level/broadphase \
include/physics_effects/base_level/collision \
include/physics_effects/base_level/rigidbody \
include/physics_effects/base_level/solver \
include/physics_effects/base_level/sort \
include/physics_effects/low_level \
include/physics_effects/low_level/broadphase \
include/physics_effects/low_level/collision \
include/physics_effects/low_level/solver \
include/physics_effects/low_level/sort \
include/physics_effects/low_level/task \
include/physics_effects/util \
include/vecmath/neon \
src/base_level/broadphase \
src/base_level/collision \
src/base_level/solver \
src/base_level/sort \
src/low_level/broadphase \
src/low_level/collision \
src/low_level/solver \
src/low_level/sort \
src/low_level/task \
src/util \
src
# Note that vectormath_neon_assembly_implementations.S is needed here in order to compile, link, and use the
# NEON version of the vectormath library
LOCAL_SRC_FILES := \
src/base_level/broadphase/pfx_update_broadphase_proxy.cpp \
src/base_level/collision/pfx_collidable.cpp \
src/base_level/collision/pfx_contact_box_box.cpp \
src/base_level/collision/pfx_contact_box_capsule.cpp \
src/base_level/collision/pfx_contact_box_sphere.cpp \
src/base_level/collision/pfx_contact_cache.cpp \
src/base_level/collision/pfx_contact_capsule_capsule.cpp \
src/base_level/collision/pfx_contact_capsule_sphere.cpp \
src/base_level/collision/pfx_contact_large_tri_mesh.cpp \
src/base_level/collision/pfx_contact_manifold.cpp \
src/base_level/collision/pfx_contact_sphere_sphere.cpp \
src/base_level/collision/pfx_contact_tri_mesh_box.cpp \
src/base_level/collision/pfx_contact_tri_mesh_capsule.cpp \
src/base_level/collision/pfx_contact_tri_mesh_convex.cpp \
src/base_level/collision/pfx_contact_tri_mesh_cylinder.cpp \
src/base_level/collision/pfx_contact_tri_mesh_sphere.cpp \
src/base_level/collision/pfx_gjk_solver.cpp \
src/base_level/collision/pfx_gjk_support_func.cpp \
src/base_level/collision/pfx_intersect_ray_box.cpp \
src/base_level/collision/pfx_intersect_ray_capsule.cpp \
src/base_level/collision/pfx_intersect_ray_convex.cpp \
src/base_level/collision/pfx_intersect_ray_cylinder.cpp \
src/base_level/collision/pfx_intersect_ray_large_tri_mesh.cpp \
src/base_level/collision/pfx_intersect_ray_sphere.cpp \
src/base_level/collision/pfx_shape.cpp \
src/base_level/collision/pfx_simplex_solver.cpp \
src/base_level/solver/pfx_contact_constraint.cpp \
src/base_level/solver/pfx_joint_ball.cpp \
src/base_level/solver/pfx_joint_fix.cpp \
src/base_level/solver/pfx_joint_hinge.cpp \
src/base_level/solver/pfx_joint_slider.cpp \
src/base_level/solver/pfx_joint_swing_twist.cpp \
src/base_level/solver/pfx_joint_universal.cpp \
src/base_level/solver/pfx_constraint_row_solver_neon.cpp \
src/base_level/sort/pfx_sort.cpp \
src/low_level/broadphase/pfx_broadphase_single.cpp \
src/low_level/collision/pfx_batched_ray_cast_single.cpp \
src/low_level/collision/pfx_batched_ray_cast_parallel.cpp \
src/low_level/collision/pfx_collision_detection_single.cpp \
src/low_level/collision/pfx_collision_detection_parallel.cpp \
src/low_level/collision/pfx_detect_collision_func.cpp \
src/low_level/collision/pfx_intersect_ray_func.cpp \
src/low_level/collision/pfx_island_generation.cpp \
src/low_level/collision/pfx_ray_cast.cpp \
src/low_level/collision/pfx_refresh_contacts_single.cpp \
src/low_level/collision/pfx_refresh_contacts_parallel.cpp \
src/low_level/solver/pfx_constraint_solver_single.cpp \
src/low_level/solver/pfx_constraint_solver_parallel.cpp \
src/low_level/solver/pfx_joint_constraint_func.cpp \
src/low_level/solver/pfx_update_rigid_states_single.cpp \
src/low_level/solver/pfx_update_rigid_states_parallel.cpp \
src/low_level/sort/pfx_parallel_sort_single.cpp \
src/low_level/task/pfx_task_manager_pthreads.cpp \
src/low_level/task/pfx_sync_components_pthreads.cpp \
src/util/pfx_mass.cpp \
src/util/pfx_mesh_creator.cpp \
include/vecmath/neon/vectormath_neon_assembly_implementations.S
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -lGLESv1_CM -ldl -lm -llog
include $(BUILD_STATIC_LIBRARY)