For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This GPU rigid body pipeline is only tested under Windows with the latest GPUs and GPU/OpenCL drivers. AMD Radeon 5970, preferably Tahiti 7970 with Catalyst 12.x or NVIDIA 470 with latest drivers (at least 290.53) Click on the build/vs2010.bat file to generation Visual Studio project files. It requires either the AMD APP SDK 2.6 or later, or NVIDIA CUDA SDK. Check out the videos at http://youtube.com/erwincoumans or the slides at http://github.com/erwincoumans/experiments/downloads