Files
bullet3/Extras/RigidBodyGpuPipeline
erwin.coumans 73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00
..

This GPU rigid body pipeline is only tested under Windows with the latest GPUs and GPU/OpenCL drivers.
AMD Radeon 5970, preferably Tahiti 7970 with Catalyst 12.x or NVIDIA 470 with latest drivers (at least 290.53)

Click on the build/vs2010.bat file to generation Visual Studio project files.
It requires either the AMD APP SDK 2.6 or later, or NVIDIA CUDA SDK.

Check out the videos at http://youtube.com/erwincoumans or the slides at http://github.com/erwincoumans/experiments/downloads