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bullet3/Extras/sph/fluids_2008.sln
erwin.coumans e260bcd1b2 Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com
We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
2009-05-13 22:28:03 +00:00

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fluids", "fluids.vcproj", "{F9F0795D-4C39-41F4-9381-25C616D69FB2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Debug|Win32.ActiveCfg = Debug|Win32
{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Debug|Win32.Build.0 = Debug|Win32
{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Release|Win32.ActiveCfg = Release|Win32
{F9F0795D-4C39-41F4-9381-25C616D69FB2}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal