Files
bullet3/btgui/OpenGLWindow/SimpleOpenGL3App.h

40 lines
1.1 KiB
C++

#ifndef SIMPLE_OPENGL3_APP_H
#define SIMPLE_OPENGL3_APP_H
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "OpenGLWindow/GLPrimitiveRenderer.h"
#include "OpenGLWindow/b3gWindowInterface.h"
#include "OpenGLWindow/CommonGraphicsApp.h"
struct SimpleOpenGL3App : public CommonGraphicsApp
{
struct SimpleInternalData* m_data;
class GLPrimitiveRenderer* m_primRenderer;
class GLInstancingRenderer* m_instancingRenderer;
SimpleOpenGL3App(const char* title, int width,int height);
virtual ~SimpleOpenGL3App();
int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f);
int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10);
void dumpNextFrameToPng(const char* pngFilename);
void dumpFramesToVideo(const char* mp4Filename);
void drawGrid(DrawGridData data=DrawGridData());
virtual void setUpAxis(int axis);
virtual int getUpAxis() const;
virtual void swapBuffer();
virtual void drawText( const char* txt, int posX, int posY);
struct sth_stash* getFontStash();
};
#endif //SIMPLE_OPENGL3_APP_H