21 lines
510 B
C++
21 lines
510 B
C++
#ifndef LOAD_MESH_FROM_OBJ_H
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#define LOAD_MESH_FROM_OBJ_H
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struct GLInstanceGraphicsShape;
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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int b3IsFileCachingEnabled();
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void b3EnableFileCaching(int enable);
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std::string LoadFromCachedOrFromObj(
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath);
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath);
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#endif //LOAD_MESH_FROM_OBJ_H
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