Files
bullet3/examples/pybullet/gym/pybullet_envs/deep_mimic/env/goals.py
2019-07-08 13:58:47 +02:00

130 lines
3.8 KiB
Python

from enum import Enum
from abc import ABC, abstractmethod
import random
import math
import pybullet as pb
import numpy
def randomVal(lowerBound, upperbound):
difference = upperbound - lowerBound
return lowerBound + random.random() * difference
class GoalType(Enum):
NoGoal = 0
Strike = 1
TargetHeading = 2
Throw = 3
TerrainTraversal = 4
@staticmethod
def from_str(goal_type_str):
if goal_type_str == '':
return GoalType.NoGoal
else:
try:
return GoalType[goal_type_str]
except:
raise NotImplementedError
class Goal(ABC):
def __init__(self, goal_type: GoalType):
self.goal_type = goal_type
self.generateGoalData()
@abstractmethod
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
pass
@abstractmethod
def getTFData(self):
pass
class NoGoal(Goal):
def __init__(self):
super().__init__(GoalType.NoGoal)
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
self.goal_data = []
def getTFData(self):
return self.goal_data
class StrikeGoal(Goal):
def __init__(self):
self.follow_rot = True
self.is_hit_prev = False
super().__init__(GoalType.Strike)
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
# distance, height, rot
distance = randomVal(0.6, 0.8)
height = randomVal(0.8, 1.25)
rot = randomVal(-1, 1) # radians
self.is_hit = False
# The max distance from the target counting as a hit
self.hit_range = 0.2
# Transform to xyz coordinates for placement in environment
x = distance * math.cos(rot)
y = distance * math.sin(rot)
z = height
# Y axis up, z axis in different direction
self.goal_data = [-x, z, y]
if self.follow_rot:
# Take rotation of human model into account
rotMatList = pb.getMatrixFromQuaternion(modelOrient)
rotMat = numpy.array([rotMatList[0:3], rotMatList[3:6], rotMatList[6:9]])
vec = numpy.array(self.goal_data)
rotatedVec = numpy.dot(rotMat, vec)
self.world_pos = rotatedVec.tolist()
# Correct distance and height after rotation
curr_distance = (self.world_pos[0] ** 2 + self.world_pos[2] ** 2) ** 0.5
factor = distance / curr_distance
self.world_pos[0] *= factor
self.world_pos[1] = height
self.world_pos[2] *= factor
# Add translation of agent in world
self.world_pos = [ self.world_pos[0] + modelPos[0],
self.world_pos[1],
self.world_pos[2] + modelPos[2]]
else:
self.world_pos = [-x + modelPos[0], z, y + modelPos[2]]
def getTFData(self):
x = 0.0
if self.is_hit:
x = 1.0
return [x] + self.goal_data
class TargetHeadingGoal(Goal):
def __init__(self):
super().__init__(GoalType.TargetHeading)
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
# Direction: 2D unit vector
# speed: max speed
random_rot = random.random() * 2 * math.pi
x = math.cos(random_rot)
y = math.sin(random_rot)
velocity = randomVal(0, 0.5)
self.goal_data = [x, y, velocity]
def getTFData(self):
return self.goal_data
def createGoal(goal_type: GoalType) -> Goal:
if goal_type == GoalType.NoGoal:
return NoGoal()
elif goal_type == GoalType.Strike:
return StrikeGoal()
elif goal_type == GoalType.TargetHeading:
return TargetHeadingGoal()
else:
raise NotImplementedError