Files
bullet3/btgui/Gwen/Controls/ColorControls.h
2013-03-12 23:52:31 -07:00

62 lines
1.4 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_COLORCONTROLS_H
#define GWEN_CONTROLS_COLORCONTROLS_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT ColorLerpBox : public Controls::Base
{
public:
GWEN_CONTROL( ColorLerpBox, Controls::Base );
virtual void Render( Gwen::Skin::Base* skin );
Gwen::Color GetColorAtPos(int x, int y );
void SetColor( Gwen::Color color, bool onlyHue = true );
virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
virtual void OnMouseClickLeft( int x, int y, bool bDown );
Gwen::Color GetSelectedColor();
Event::Caller onSelectionChanged;
protected:
Gwen::Point cursorPos;
bool m_bDepressed;
int m_Hue;
};
class GWEN_EXPORT ColorSlider : public Controls::Base
{
public:
GWEN_CONTROL( ColorSlider, Controls::Base );
virtual void Render( Gwen::Skin::Base* skin );
virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
virtual void OnMouseClickLeft( int x, int y, bool bDown );
Gwen::Color GetSelectedColor();
Gwen::Color GetColorAtHeight(int y );
void SetColor( Gwen::Color color );
Event::Caller onSelectionChanged;
protected:
int m_iSelectedDist;
bool m_bDepressed;
};
}
}
#endif