Files
bullet3/btgui/Gwen/Controls/ColorPicker.h
2013-03-12 23:52:31 -07:00

90 lines
2.3 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_COLORPICKER_H
#define GWEN_CONTROLS_COLORPICKER_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace ControlsInternal
{
class GWEN_EXPORT ColorDisplay : public Controls::Base
{
public:
GWEN_CONTROL_INLINE( ColorDisplay, Controls::Base )
{
SetSize( 32, 32 );
m_Color = Color( 255, 0, 0, 255 );
m_DrawCheckers = true;
}
virtual void Render( Gwen::Skin::Base* skin )
{
skin->DrawColorDisplay( this, m_Color );
}
virtual void SetColor( Gwen::Color color ) { m_Color = color; }
virtual Gwen::Color GetColor() { return m_Color; }
virtual void SetRed( int red ) { m_Color.r = red; }
virtual void SetGreen( int green ) { m_Color.g = green;}
virtual void SetBlue( int blue ) { m_Color.b = blue; }
virtual void SetAlpha( int alpha ) { m_Color.a = alpha;}
virtual void SetDrawCheckers( bool should ) { m_DrawCheckers = should; }
protected:
Gwen::Color m_Color;
bool m_DrawCheckers;
};
}
namespace Controls
{
class GWEN_EXPORT ColorPicker : public Base
{
public:
GWEN_CONTROL( ColorPicker, Base );
virtual void Render( Skin::Base* skin );
virtual void Layout( Skin::Base* skin );
virtual void CreateControls();
virtual void SlidersMoved( Gwen::Controls::Base* control );
virtual void NumericTyped( Gwen::Controls::Base* control );
virtual void UpdateControls();
virtual void UpdateColorControls( Gwen::String name, Gwen::Color col, int sliderVal );
virtual void CreateColorControl( Gwen::String name, int y );
virtual void SetColor( Gwen::Color color );
virtual Gwen::Color GetColor() { return m_Color; }
int GetColorByName( Gwen::String colorName );
void SetColorByName( Gwen::String colorName, int colorValue );
Gwen::String GetColorFromName( Gwen::String name );
virtual void SetAlphaVisible( bool visible );
virtual void SetRed( int red ) { m_Color.r = red; }
virtual void SetGreen( int green ) { m_Color.g = green;}
virtual void SetBlue( int blue ) { m_Color.b = blue; }
virtual void SetAlpha( int alpha ) { m_Color.a = alpha;}
Event::Caller onColorChanged;
protected:
Gwen::Color m_Color;
};
}
}
#endif