Files
bullet3/btgui/Gwen/Controls/Layout/Table (2).h
2013-03-12 23:52:31 -07:00

265 lines
5.3 KiB
C++

/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#pragma once
#include "Gwen/Controls/Label.h"
namespace Gwen
{
namespace Controls
{
namespace Layout
{
class Table;
class TableRow : public Base
{
static const int MaxColumns = 5;
GWEN_CONTROL_INLINE( TableRow, Base )
{
for ( int i=0; i<MaxColumns; i++ )
m_Columns[i] = NULL;
m_ColumnCount = 0;
}
void SetColumnCount( int iCount )
{
if ( iCount == m_ColumnCount ) return;
if ( iCount >= MaxColumns )
m_ColumnCount = MaxColumns;
for ( int i=0; i<MaxColumns; i++ )
{
if ( i < iCount )
{
if ( !m_Columns[i] )
{
m_Columns[i] = new Label( this );
m_Columns[i]->Dock( Pos::Left );
m_Columns[i]->SetTextPadding( Gwen::Rect( 3, 3, 3, 3 ) );
}
}
else if ( m_Columns[i] )
{
m_Columns[i]->DelayedDelete();
m_Columns[i] = NULL;
}
m_ColumnCount = iCount;
}
}
void SetColumnWidth( int i, int iWidth )
{
if ( !m_Columns[i] ) return;
if ( m_Columns[i]->Width() == iWidth ) return;
m_Columns[i]->SetWidth( iWidth );
}
template <typename T>
void SetCellText( int i, const T& strString )
{
if ( !m_Columns[i] ) return;
m_Columns[i]->SetText( strString );
}
void SetCellContents( int i, Base* pControl, bool bEnableMouseInput = false )
{
if ( !m_Columns[i] ) return;
pControl->SetParent( m_Columns[i] );
m_Columns[i]->SetMouseInputEnabled( bEnableMouseInput );
}
Label* GetCellContents( int i )
{
return m_Columns[i];
}
void SizeToContents()
{
int iHeight = 0;
for ( int i=0; i<m_ColumnCount; i++ )
{
if ( !m_Columns[i] ) continue;
// Note, more than 1 child here, because the
// label has a child built in ( The Text )
if ( m_Columns[i]->NumChildren() > 1 )
{
m_Columns[i]->SizeToChildren();
}
else
{
m_Columns[i]->SizeToContents();
}
iHeight = max( iHeight, m_Columns[i]->Height() );
}
SetHeight( iHeight );
}
void SetTextColor( const Gwen::Color& color )
{
for ( int i=0; i<m_ColumnCount; i++ )
{
if ( !m_Columns[i] ) continue;
m_Columns[i]->SetTextColor( color );
}
}
//You might hate this. Actually I know you will
virtual UnicodeString GetText( int i )
{
return m_Columns[i]->GetText();
}
virtual void SetSelected( bool b ) {}
private:
int m_ColumnCount;
Label* m_Columns[MaxColumns];
friend class Table;
};
class Table : public Base
{
public:
GWEN_CONTROL_INLINE( Table, Base )
{
m_iColumnCount = 1;
m_iDefaultRowHeight = 22;
for (int i=0; i<TableRow::MaxColumns; i++)
{
m_ColumnWidth[i] = 20 + rand()%100;
}
m_bSizeToContents = false;
}
void SetColumnCount( int i )
{
if ( m_iColumnCount == i ) return;
for ( Base::List::iterator it = m_Children.begin(); it != m_Children.end(); ++it )
{
Base* el = *it;
if (el->getType()!=TypeTableRow)
continue;
TableRow* pRow = static_cast<TableRow*>(*it);
pRow->SetColumnCount( i );
}
m_iColumnCount = i;
}
void SetColumnWidth( int i, int iWidth )
{
if ( m_ColumnWidth[i] == iWidth ) return;
m_ColumnWidth[i] = iWidth;
Invalidate();
}
TableRow* AddRow()
{
TableRow* row = new TableRow( this );
row->SetColumnCount( m_iColumnCount );
row->SetHeight( m_iDefaultRowHeight );
row->Dock( Pos::Top );
return row;
}
void AddRow( TableRow* pRow )
{
pRow->SetParent( this );
pRow->SetColumnCount( m_iColumnCount );
pRow->SetHeight( m_iDefaultRowHeight );
pRow->Dock( Pos::Top );
}
void Layout( Skin::Base* skin )
{
Debug::Msg( "TABLE LAYOUT\n" );
BaseClass::Layout( skin );
if ( m_bSizeToContents )
{
DoSizeToContents();
m_bSizeToContents = false;
}
for ( Base::List::iterator it = m_Children.begin(); it != m_Children.end(); ++it )
{
TableRow* pRow = static_cast<TableRow*>(*it);
if ( !pRow ) continue;
for (int i=0; i<TableRow::MaxColumns && i < m_iColumnCount; i++)
{
pRow->SetColumnWidth( i, m_ColumnWidth[i] );
}
}
}
void SizeToContents()
{
m_bSizeToContents = true;
Invalidate();
}
void DoSizeToContents()
{
for (int i=0; i<TableRow::MaxColumns; i++)
{
m_ColumnWidth[i] = 10;
}
for ( Base::List::iterator it = m_Children.begin(); it != m_Children.end(); ++it )
{
TableRow* pRow = static_cast<TableRow*>(*it);
if ( !pRow ) continue;
pRow->SizeToContents();
for (int i=0; i<TableRow::MaxColumns; i++)
{
if ( pRow->m_Columns[i] )
{
m_ColumnWidth[i] = max( m_ColumnWidth[i], pRow->m_Columns[i]->Width() );
}
}
}
Invalidate();
}
private:
bool m_bSizeToContents;
int m_iColumnCount;
int m_iDefaultRowHeight;
int m_ColumnWidth[ TableRow::MaxColumns ];
};
}
}
}