Files
bullet3/btgui/Gwen/Controls/Property/BaseProperty.h
2013-03-12 23:52:31 -07:00

61 lines
1.2 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_PROPERTY_BASEPROPERTY_H
#define GWEN_CONTROLS_PROPERTY_BASEPROPERTY_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Utility.h"
namespace Gwen
{
namespace Controls
{
namespace Property
{
class GWEN_EXPORT Base : public Gwen::Controls::Base
{
public:
GWEN_CONTROL_INLINE( Base, Gwen::Controls::Base ){}
virtual String GetPropertyValueAnsi()
{
return Gwen::Utility::UnicodeToString( GetPropertyValue() );
}
virtual void SetPropertyValue( const String& v, bool bFireChangeEvents = false )
{
SetPropertyValue( Gwen::Utility::StringToUnicode( v ), bFireChangeEvents );
}
virtual UnicodeString GetPropertyValue() = 0;
virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents = false ) = 0;
virtual bool IsEditing() = 0;
virtual void DoChanged()
{
onChange.Call( this );
}
virtual void OnPropertyValueChanged( Gwen::Controls::Base* /*control*/ )
{
DoChanged();
}
Event::Caller onChange;
};
}
}
}
#endif