Files
bullet3/btgui/OpenGLTrueTypeFont/premake4.lua
2013-03-12 23:52:31 -07:00

62 lines
1.2 KiB
Lua

project "OpenGL_TrueTypeFont"
language "C++"
kind "ConsoleApp"
targetdir "../../bin"
initOpenGL()
initGlew()
includedirs {
"../../src",
".."
}
files {
"main.cpp",
"../FontFiles/OpenSans.cpp",
"../OpenGLWindow/LoadShader.cpp",
"../OpenGLWindow/LoadShader.h",
"../../src/BulletCommon/btAlignedAllocator.cpp",
"../../src/BulletCommon/btQuickprof.cpp",
"../../src/BulletCommon/btQuickprof.h" ,
"fontstash.cpp",
"fontstash.h",
"opengl_fontstashcallbacks.cpp",
"opengl_fontstashcallbacks.h",
"stb_image_write.h",
"stb_truetype.h",
}
if os.is("Windows") then
files{
"../OpenGLWindow/Win32OpenGLWindow.cpp",
"../OpenGLWindow/Win32OpenGLWindow.h",
"../OpenGLWindow/Win32Window.cpp",
"../OpenGLWindow/Win32Window.h",
}
end
if os.is("Linux") then
files{
"../OpenGLWindow/X11OpenGLWindow.h",
"../OpenGLWindow/X11OpenGLWindow.cpp"
}
if os.is("MacOSX") then
links {"BulletFileLoader"}
links { "Cocoa.framework" }
files{
"../OpenGLWindow/MacOpenGLWindow.h",
"../OpenGLWindow/MacOpenGLWindow.mm",
}
end
end